Jump to content
Sign in to follow this  
  • entries
    30
  • comments
    18
  • views
    940

The Physics of KSP

Sign in to follow this  
michaelkennedy

190 views

Well this is gonna be a hard one. In Kerbal Space Program, Physics is the name of the game. It is the most true to life space exploration simulation that is readily available to the public, but it still insanely fun to play. You control a whole space program, and decide everything that it does. You control the mission plans, creation of spacecraft, and the actual flight and maneuvers. The Physics engine in this game models real life down to the smallest details: drag, propulsion, center of mass, center of lift, this game has everything. What would be harder to write about would be what isn't realistic about this game. One of the aspects I would like to focus on however are orbits. One of the first milestones in the game is getting a spacecraft into a stable orbit around Kerbin. You have to plan your fuel consumption and staging so that you have enough fuel to adjust your orbit into a circle once you reach the correct height. This can be done by scheduled "burns" or extended periods of time where the thrusters are fully firing towards a certain direction to cause a desired orbit path. Once you finally get into orbit however, nothing is more satisfying considering you used the laws of Physics to accomplish it.

Sign in to follow this  


1 Comment


Recommended Comments

Sounds like you'll have a head start on our "post-AP" project!

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Terms of Use

The pages of APlusPhysics.com, Physics in Action podcasts, and other online media at this site are made available as a service to physics students, instructors, and others. Their use is encouraged and is free of charge. Teachers who wish to use materials either in a classroom demonstration format or as part of an interactive activity/lesson are granted permission (and encouraged) to do so. Linking to information on this site is allowed and encouraged, but content from APlusPhysics may not be made available elsewhere on the Internet without the author's written permission.

Copyright Notice

APlusPhysics.com, Silly Beagle Productions and Physics In Action materials are copyright protected and the author restricts their use to online usage through a live internet connection. Any downloading of files to other storage devices (hard drives, web servers, school servers, CDs, etc.) with the exception of Physics In Action podcast episodes is prohibited. The use of images, text and animations in other projects (including non-profit endeavors) is also prohibited. Requests for permission to use such material on other projects may be submitted in writing to info@aplusphysics.com. Licensing of the content of APlusPhysics.com for other uses may be considered in the future.

×