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SgtLongcoat

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Blog Comments posted by SgtLongcoat

  1. Ouch, that looked like it hurt. I swear it looked like the poor bloke's eyeball got squished a little there. It's actually kind of interesting, because it shows just how much momentum was transferred from the ball to his face in such a short time, too.

  2. The square cube law only partially applies here. While it's true that within a SPECIES, larger organisms are less energy efficient, AS a species, larger species are actually more efficient and more likely to survive. While its entirely possible that Godzilla would collapse in on itself, it's also possible that, if it were to evolve naturally, it would actually have a fighting chance.

  3. I can think of two wild yet simple explanations, both probably incorrect but still worth thinking about. The first is that we're inside a computer simulation, and physics is just a giant attempt to understand what the computer is thinking. The second, and slightly more likely, is akin to folding a piece of paper and having an ant move from point a to point b instantly. Simply put, there are other dimensions that we don't fully understand yet, and because of those dimensions, it's possible to bend three dimensional space such that point a is technically touching point b, similar to an ant. This would imply that trying to measure the entangled particles somehow unbends 3d space, however that would be possible.

  4. What if it were only created in a specific space, such as inside a cube filled with some liquid that could have its density changed rapidly? Either that, or use some light emitting device to outline the image, then have it emit the light and move as necessary. Do you think either of those could work?

     

  5. Except, if it were connected by cable, it would only take about a tenth of a second for the light to travel to the other side of the globe. I do understand that that's a lot of time when talking about video games, but I still don't think that's a major factor in the whole jitteriness issue.

  6. 1 hour ago, prettybird said:

    That's super interesting. Do you think the human body could go at these high speeds? Would they have to be in some sort of machine or could it be done with some sort of suit?

    So long the direction of motion didn't change, the human body could most likely handle it. If the body accelerated upwards or downwards would cause the only real problems, as the blood would rush to the feet or head, causing a black-out or red-out, respectively. And a red-out is especially dangerous, by the way, as the excess blood in your head can cause severe damage to the brain.

    Aside from that, however, we also have to keep in mind that length of an object drastically decreases at high speeds, meaning that there's the possibility for some adverse effects on the human body from compression, but seeing as how speed of light travel is a long ways away, the last part is just conjecture.

    As for the original post, some scientists believe backwards time travel may be possible, but only if an object could travel faster than the speed of light. Considering 3 x 108 m/s is sort of the universal speed limit, that may be impossible, and is definitely not testable with our current means and methods.

  7. I love this game, and I have to agree with you that falling so far would hurt a real person, but do you really want a game with such a simple premise to add in broke bones to its mechanics? You'd essentially be walking around for weeks at the very least with a limp that would slow you down, and at worst in a wheelchair, meaning it would be hard to actually farm at all.

  8. 20 hours ago, VagueIncentive said:

    Each pixel has 3 color filters in front of the backlight, electricity applied to the liquid determines it's opacity, and therefore how much of light goes through the color filter. Essentially, the liquid crystal can be controlled as to how much light is let through, and the 3 different color filters allow the pixel to assume a large array of different colors. Calculators use LCD displays, but without a backlight or any color filters, and only have 2 states for the crystal, fully opaque or fully transparent.

    So then, the type of display found in calculators would rely on the reflection of outside light to actually display stuff, right?

  9. Actually Nate, it was more like a psuedo-3D. Everything was technically on the same level, but the map was split into several sections which were rendered x pixels higher or lower on the screen to give the illusion of 3D. For example, you couldn't aim the gun up or down, yet if you were standing on level x, you could hit anything "above" or "below" you. There's actually a video on The Game Theorists channel that discusses this in way more depth than I just did, if you want to check it out.

  10. On top of that, last time I played pong, I'm pretty sure the ball retained velocity in one direction, and just changed it's velocity in the other direction based on the angle it hit the paddle at. Then again, I haven't played pong in about four years, so more likely than not, I am completely wrong.

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