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  3. FizziksGuy

    BCD Venture pt 1

    Bonus $20K to team BCD for the Kerbal Royal Wedding Painting!
  4. FizziksGuy

    Sensation Pre-Flight Breifing

    Nice flight!!! Looking forward to the Mun landing!
  5. FizziksGuy

    10 km Flight Recap

    Looks like a fun adventure!
  6. FizziksGuy

    BCD Venture pt 1

    Another successful venture!!! Great job!
  7. BrandyBoy72

    Sensation Pre-Flight Breifing

    BS Enterprises Starting funds: $84,478 Vehicle name: Sweeping Sensation Parts and Cost: Mk 1 Command Pod, Mk 16 parachute, Stack Decoupler x 2, FL-R25 RCS Fuel Tank x 1, FL-T100 Fuel Tank, FL-T400 x 3, LV-909 "Terrier" Liquid Fuel Engine, LV-T45 "Swivel" Fuel Engine, Radial Decoupler x 2, RT-10 "Hammer" Solid Fuel Booster x 2, Nose caps x 2, AV-R8 Winglet x 4 Total cost: $10,522 Ending Funds: $73,956 Design Goals: Enough rocket power and fuel with a light weight body to get into stable orbit. Launch Goals: Reach manned orbit at least 70km above Kerbin. Pilot Plan: Use initial boosters to get into atmosphere and then use remaining fuel after decoupling to lose weight and get into orbit. Illustrations: Launch Time: 10:32 am Team Members: Roman St. Croix, Brandon Bansbach Play by Play: Launched with solid fuel to get into atmosphere and then decouple to lose weight. We flew at an angle sufficient for getting into orbit, the rocket was flown to 70km and then thrusters were turned off until the apoasis was reached, to attain max height. Thrusters were turned back on and orbit was achieved soon after. Time of Flight: 25 mins Summary: Stable manned orbit by Jebodiah Kerbin Learnings: Need a lot of fuel to get into orbit, would need more if anything was wanted beyond that. What's Next? Land on the Mun. Milestone Awards: Manned launch to 50 km - $15,000 Achieving stable orbit - $20,000 Achieving stable manned orbit - $25,000 Total Awarded: $60,000 Total Funds: $133,956
  8. baseball00

    10 km Flight Recap

    Launch Time: 3 minutes and 29 seconds Team Members Present: All team members were present to bare witness to the launch. Play-by-Play: The swivel engine was engaged and the Jebediah Kerman for the first time in his career lifted of the surface of the planet Kerbin. The first stage burned, propelling the capsule to around 7000 meters. The first stage was then was dropped and the capsule used its momentum to reach a final height of just over 10 km. As the rocket then fell back towards home, the parachute was released to slow Jebediah down and return him alive and safe back to Kerbin. Photographs: Time-of-Flight:3 minutes 3 seconds Summary: this mission over saw a successful launch of Jebediah Kerbin to an altitude of 10 km. He was returned safely and said that he enjoyed his time, and that he was Erika Nash in a costume. The mission earned our group $15000 for an initial investment of around $5000. For our next launch we plan to use this achievement to drive the design and launch of more complex rockets and missions. As to the next launch we must be more attentive as towards the timing of stage releases as well. Opportunities / Learnings: We learned the proper timing for releasing the parachute so that it doesn't break or release to late, risking the lives of innocent Kerbals. Strategies / Project Timeline: This launch has given our group the confidence to make the next step towards a 50 km launch and a stable orbit around the planet Kerbin. The success of this launch gave us the funds to experiment with more engines and controls to improve our designs and launches. Milestone Awards Presented: Successful 10 km flight for $5000 and a successful manned launch to 10 km for $10000 Available Funds: Before any rewards for launch our current money supply is at $65183
  9. HegelBot153

    BCD Venture pt 1

    Name: BCD Ventures Launch Time: Wednesday May 23, 10:55 AM Team Members Present: Jeremiah Cottrill, Kara Davis, Riley Broderick Play-by-Play: Ignition of seven "Thumper" boosters at T-0. Upon the exhaustion of solid fuel, the boosters were decoupled and left to fail catastrophically upon impact with Kerbin. With a "Swivel" liquid engine ignited, a maneuver was performed approximately at the current apoapsis to extend the orbit to one with a periapsis around 80 km. During the burn, the liquid fuel in that stage was depleted, as expected. The engine and fuel tank were, again, dropped back to kerbin, and the final engine was used to complete the maneuver. After this maneuver, minor adjustments were made in order to reduce the eccentricity of the orbit. The last engine was also decoupled from the satellite, though this will likely remain as "space junk" since its orbit lies completely outside the atmosphere. Photographs: Time-of-Flight: 0y, 0d, 00:05:27 Summary: All the goal we have set out to complete were met. Opportunities / Learnings: The larger fuel tanks are way more expensive, and don't offer much better distances when working with price points under 30000. Also, stages and decoupling make life way better. Strategies / Project Timeline: We will now have much more plentiful funds and resources to work with, allowing us to greatly accelerate the development of BCD Ventures's space program. Milestone Awards Presented: Launch to 10 km: 5000 (Half) Achieving stable orbit: 20000 (Half) First working satellite placed in stable orbit: 80000 Available Funds: 15430 + Rewards (105000) = 120430
  10. FizziksGuy

    WUV Our Work 2018 Missions

    Well done team!!!
  11. jrv12

    WUV Our Work 2018 Missions

    Launch Report and Debrief Launch Time: 10:46 am Team Members Present: Kyle Upson, Alex Wansha, Julia Vanill Play-by-Play: After launching straight up for 70 km, started maneuvering sideways to get into orbit Started burning RCS at 80 km Decoupled at 97 km Started 31s burn at 86 km Unfortunately ran out of fuel at 1:39:44 Pilot came prepared with monopropellant to continue into orbit and made it into geosynchronous orbit with plenty monopropellant to spare Reached geosynchronous orbit with an apoapsis of 2,864,921 m and a periapsis of 2,863,584 m Reached geosynchronous orbit with a speed of 1,009.9 m/s Photographs: Time of Flight: 3:05:50 Summary: The launch and flight proved to be a large success for WUV our Work. We were able to successfully place a satellite into geosynchronous orbit. Even though we ran out of fuel part way through the flight, we were prepared and brought monopropellant to effectively finish our flight and reach our goal of a satellite in geosynchronous orbit. Opportunities / Learnings: We learned how to safely launch and put a satellite into a stable geosynchronous orbit. Strategies / Project Timeline: Next, we are ready to get a Kerbal into space and have it safely return. We are also looking forward to exploring the Mun, Minmus, and beyond to earn more milestones and awards! Milestone Awards Presented: Launch to 10 km - $5,000 Achieving stable orbit - $20,000 First working satellite placed in stable orbit $40,000 First working satellite placed in geosynchronous orbit - $100,000 Available Funds: $30,000 + $15,000 (blog posts) - $15,059 + $165,000 = $194,941
  12. FizziksGuy

    BCD Venture pt 1

    That's the richest pauper I've ever heard of...
  13. FizziksGuy

    KT Explorations Inc.

    Quite the aggressive goal. Might want to expand out that "pilot plan" a bit, as having thought through and researched the details could save a Kerbal life!
  14. FizziksGuy

    10 km flight

    Looking forward to reading about the launch!
  15. HegelBot153

    BCD Venture pt 1

    So with a pauper's principle of $30,000 our first mission is to launch a successful satellite. Name: BCD Ventures Available Funds: 30000 Vehicle Name: The Vision Vehicle Part List and Cost: 6 x Small Delta Wing @ 200 7 x BACC "Thumper" Solid Fuel Booster @ 850 2 x TR18-D Stack Separator @ 600 1 x TR-2C Stack Separator @ 450 2 x LV-T45 "Swivel" Engine @ 1200 2 x FL-T800 Fuel Tank @ 400 (including discount) 1 x Advanced Inline Stabilizer @ 1200 1 x Probodobodyne OKTO @ 450 4 x Z-100 Battery Pack @ 80 1 x OX-STAT-XL Photovoltaic Panel @ 600 Total Cost: 14570 Funds (including fuel discount) Design Goals: Sustained unmanned orbit above the Kerbin's atmosphere. Launch Goal: We are hoping to achieve the milestones: First working satellite placed in stable orbit, Launch to 10 km, Achieving stable orbit Pilot Plan: This is an unmanned probe. Multiple stages will be used as to increase the efficiency of the craft as a whole.
  16. crazycrochet20

    KT Explorations Inc.

    Team Name: KT Explorations Inc. Available Funds: $225,576.30 Vehicle Name: The Big Mun Guy Vehicle Parts List and Cost: 1. MK1 Command Pod $600 2. MK16 Parachute $422 3. 1.25 m Heat Shield $300 4. FL-7200 Fuel $275 5. FL-7100 Fuel x2 $300 6. LV-909 "Terner" LFE x2 $780 7. TR-18A Stack Decoupler x2 $800 8. TR-2V Stack Decoupler $300 9. AE-FF1 Protective Shell $300 10. LT-05 Micro Landing Legs x4 $800 11. FL-7400 Fuel Tank $500 12. FL-7800 Fuel Tank x5 $4000 13. LV-T45 "Swivel" LFE $1200 14. TT-38K Rad Decoupler x3 $1800 15. LV-T30 "Reliant" LFE X3 $3300 16. Aerodynamic Nose Cone $720 17. AV-R8 Winglet x3 $1920 18. FTX-2 External Fuel Duct x3 $450 Total= $18,767 (10 percent Foreign Enterprise Tax)= $20,643.7 Picture to come soon of "The Big Mun Guy" Design Goals: For this design we would like to reach the Mun and return safely back to Kerbin and to do this we are using a lot more fuel compared to before and then adding asparagus coupling. Launch Goal: With this launch, we would like to figure out that we can use the orbit to fling us out to the Mun to land safely. We expect to receive the "Landing on Mun (and safe return)" for a reward of $250,000. Pilot Plan: The pilot plans to launch straight up to 100 m/s then tilt 10 degrees east. Then at around 15km turn to 45 degrees east to get into orbit as done before. He/she will line up to reach the Mun's orbit by turning until the periapsis is into Mun. He/she will land and explore the Mun then return to Kerbin by getting back into orbit to get back to the Kerbin kind.
  17. baseball00

    10 km flight

    Team Name: F'N Sandwich Available Funds: $70,000 Vehicle Name: PB&J Vehicle Parts List and Cost: MK1 command pod : $600 MK16 Parachute: $422 TR18-A Stack Decoupler: $400 Fl-T200 Fuel Tank: $275 "Swivel" Engine: $1200 AV-R8 Winglet * 3 : $1920 Total: $4817 Remaining: $65,183 Design Goals: This vehicle is designed to reach an altitude of 10 km. It is built to be small and efficient. Launch Goal: We expect to reach 10 km. We also aim to achieve a successful manned launch of Jebediah Kerman and return him back safely. Pilot Plan: The pilot will begin the launch with ignition of the swivel engine and fly straight up to an altitude of 10 km. Upon decent at an altitude of 1500 m, the pilot will activate his parachute to come to a slow and controlled landing. Illustrations:
  18. FizziksGuy

    WUV Our Work 2018 Missions

    Nice pre-launch plan!
  19. FizziksGuy

    KT Explorations Inc.

    Well done team! Go Kerbals!
  20. ThePeculiarParticle

    WUV Our Work 2018 Missions

    Geosynchronous Satellite: Pre-Launch Team Name: WUV Our Work Available Funds: $30,000 Vehicle Name: Pride of Rocketslovia Vehicle Parts List and Cost: AE-FF1 Airstream Protective Shell (1.25m) - 300 EAS-4 Strut Connector (x2) - 84 RV-105 RCS Thruster Block (x4) - 2,480 TVR-200 Stack Bi-Coupler - 400 AV-T1 Winglet (x6) - 3,000 Z-200 Rechargeable Battery Bank (x3) - 1,080 OX-4L 1x6 Photovoltaic Panels (2x) - 720 Probodobodyne Stayputnik - 300 FL-R25 RCS Fuel Tank - 600 FL-T400 Fuel Tank - 500 FL-T800 Fuel Tank (x4) - 3,200 TR-18A Stack Decoupler - 400 HG-5 High Gain Antenna - 600 LV-909 "Terrier" Liquid Fuel Engine - DISCOUNT 195 LV-T45 Liquid Fuel Engine (x2) - DISCOUNT 1,200 TOTAL COST: 15,059 Design Goals: Our goal was to place a working satellite into geosynchronous orbit which is archived when the space craft is at an altitude of 2,863.33 km above Kerbin while the craft is flying at 1,009.81 m/s. Like the original space race, our country has a lot to loose but everything to gain, even if that means putting a small beeping bit of metal into space just to intimidate rival countries and agencies... I mean just look at what Sputnik did. To achieve this we needed a large amount of liquid thrust to reach the atmosphere, we wanted multiple stages to allow us to deploy the satellite, and the satellite needed the required equipment to charge and broadcast signals of the Glorious Rocketslovia to our side of the planet. Launch Goal: We are hoping to learn how much liquid fuel it requires to get into higher orbits, along with how easily space flight paths can be manipulated to get within the designated range we need to become geosynchronous.The milestones we wish to break are: Launch to 10 km - $10,000 Achieving stable orbit - $40,000 First working satellite placed in stable orbit - $80,000 First working satellite placed in geosynchronous orbit - $100,000 (THE BIG ONE) Pilot Plan: We plan to launch vertical until 20km where we will begin angling west at 5 degrees and adjust as necessary. We will then reach 100 km, where we shall coast to our first apoapsis. We will then adjust our orbit to reach out to our desired radius from the earth (2,863 km). We will have a burn and then drift to said apoapsis, where we will then make the required adjustments to our speed and flight path to expand it into a more controlled orbit with a constant radius and speed. At this point we can decouple the satellite and we will have mission success. This is the plan at least. The good news is it is looking like a great day for a launch here on the launchpad, with our launch planned for 10:46 AM.
  21. crazycrochet20

    KT Explorations Inc.

    Launch Report and Debrief Launch Time: 23 minutes Team Members Present: Both Ethan and Rachel Play-by-Play: Turn SAS on Begin stage 4-solid state and liquid fuel engines At aprox. 100 m/s start to turn 10 degrees east and 15 km want 45 degrees Run prograde and burn until apoapsis at aprox. 70km Stage 3 occurs when solid fuel engines run out and liquid fuel engine still runs Cut fuel after 70km Let Jebediah relax until getting close to the apoapsis Stable orbit is achieved when the periapsis is over 70 km Orbit at 4 min and 40 seconds into launch Retrograde turn to begin descending Begin burning up and decreasing speed rapidly through the atmosphere At 2500 m the parachute was released and safe descent achieved at 6 m/s 32:30 Jebediah was safely on the ground and EVA 33:40 The Speedy Boi was recovered Photographs: Time-of-Flight: 33:40 Summary: This flight was a great success for Kerbin-kind and for KT Explorations Inc. Jebediah Kerbin and the KT Explorations Inc. team was able to achieve a stable orbit at a little over 70 km over the surface of Kerbin, and after enjoying the view for about 20 minutes, Jebediah safely returned to Kerbin with a huge smile on his face. To move forward, we must be able to figure out how to leave the orbit of Kerbin to make it to the Mun, Minmus, and beyond! Opportunities / Learnings: We learned how to officially get into the orbit, and how to return safely (no explosions or fire!). Strategies / Project Timeline: This enforces the idea that we can really make it into space and we have great opportunities ahead of us! We are ready to start the exploration of the universe to stay ahead of our competition and reach more unique milestones. We need to research the use of 'delta v' in order to help us escape the gravity of Kerbin and reach new places. Milestone Awards Presented: Launch to 10 km - $5,000 Manned launch to 10 km - $10,000 Manned launch to 50 km - $15,000 Achieving stable orbit - $20,000 Achieving stable manned orbit - $25,000 First Kerbal EVA - $60,000 TOTAL: $135,000 Available Funds: $100,000 - $9,423.7 + $135,000 = $225,576.30
  22. FizziksGuy

    School Has Ruined Me

    I really think you need a bowl of ice cream. With rainbow sprinkles. Perspective, HegelBot, perspective...
  23. FizziksGuy

    KSP For Dummies - Lesson 2: Design Tips

    And this one also nets your team an additional $7.5K
  24. FizziksGuy

    KSP for Dummies - Lesson 1: The Interface

    I think this tutorial nets your team a bonus $7.5K.
  25. FizziksGuy

    KT Explorations Inc.

    Great pre-launch briefing. Looking forward to hearing how it goes!
  26. FizziksGuy

    Tide Pod Pre-Flight Breifing

    Fantastic first mission! Love the name...
  27. In my previous blog post, I discussed the overall interface you'll be using in Kerbal Space Program. If you don't know what you're doing, I recommend reading that first before continuing on with this post. Before I even start with actual designs of rockets, I'm going to teach you how to build quickly and efficiently. To start, you'll need to place down a part. Keep in mind that the first part you place down is the part you're going to have to build off of. Whenever you pick up this part, you will pick up your entire rocket. Whenever you pick up a part connected to this part, it will pick up every part placed on that part, excluding the first part. Now that you understand that, you're going to need to know how to move around effectively. By holding right-click, you can rotate around a certain point on the center axis of your rocket. By using the scroll wheel, you can move vertically up and down. By holding Shift and using the scroll wheel, you will move closer to and farther from the center axis of your rocket (Alternatively, you could do this by holding down the middle-mouse button and moving your mouse up/down). When building a ship, Now we can get into some design basics. There's a lot of things to take into account when designing a rocket, even in a video game. Always remember to take aerodynamics into account. You can't just launch anything through the atmosphere at well over the speed of sound and expect it to be fine. Take the following, for example. This is a simple landing can with some batteries, retractable solar panels, RCS fuel tanks, and an antenna. If you launched this through the atmosphere, something could very easily break, especially if you used the unprotected versions of the solar panels, or, lord forbid, you extended them. But then how would you get this into space? Well, there's many solutions, such as trying to fit it all inside of a cargo container, or you could make a column of octagonal struts and strap the bits onto that. There is also one other thing in the game you can use, and it's quite stylish. First, you'd have to disconnect the entire top piece from the landing capsule, and place an "Airstream Protective Shell" on top of the capsule. When you first place it, it'll start dragging a frame with your cursor, but just right-click to temporarily remove it. Then, re-place the top piece on top of the Protective Shell part. Here's where things get interesting. Right click on the Protective Shell part, and click "Build Fairing" as shown below, then drag the frame up along your top piece, and click when you want to start to drag it in. You can use the other picture below as reference. This fairing can be ejected as part of a stage when you leave the atmosphere, so the craft on the left will look like the craft on the right. Just be careful with your design for when you do eject it, because it shoots sideways. Here's another aerodynamics example: This rocket will fly. But after a little bit, it will start to flip out of control, and plummet into the ground. But why? If you build a ship like this and deviate from being normal to the ground by even the slightest amount, air resistance kicks in, and your rocket will flip upside-down. So how do you avoid this? Simple: Add some wings. Two could work, but you should add more, just to be safe. Another thing commonly done in KSP is when people add tons of fuel to their spacecraft, and then is surprised when they can barely get into orbit. Keep in mind that adding more fuel does let you burn longer, but also increases the weight of your rocket. Your thrusters will always put out a certain amount of force, and if you just add more fuel to your craft, you might end up with less delta-v than you started out with. We all took Mechanics, so you should know that net force is equal to mass times acceleration, so if mass goes up but force stays constant, acceleration must go down. Some other things to think about include: - Do you need extra power? - Do you need power generation? - Do you need heat reduction? - Do you need a ladder for your Kerbal? - Do you have a heat shield? - Does it look nice? - Is it powerful enough to get you where you need to go? - Does it weigh too much? - Do you have enough parachutes? - Should you add high-altitude parachutes? And, most importantly, something forgotten in the following picture. Yes, there are no wings, and it is hideous, but those aren't the biggest faults with the spacecraft. If you look on the bottom left, it shows the staging. Every time you press the spacebar, you begin the next stage. In this case, the first stage would start the first thruster, but would also trigger the decoupler, disconnecting the main booster from the rest of the rocket. Now look at the final stage. When triggering the last decoupler to expose the heat shield for re-entry, it would also trigger the parachute, rendering it useless, and dooming poor Jebediah to crash into the planet. Even if your design is perfect, one simple mistake in the staging could ruin everything when you least expect it, so always remember to check it before you wreck it. In my next blog post, I'm going to discuss simple flight controls and methods.
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