Today my fellow phys-x students, I will discuss how well the game Space Engineers simulates Newtonian physics. Long story short, it simulates real world physics very closely. First of all, what is Space Engineers? Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric
With the Competition at the end of the month, I started looking at how trebuchets work. However, first we should look at why they are diffrent from Catapults
Catapults generally used a large, springy piece of wood which would have been wound up. This then give tension to the wood and when released the arm pulls up and hits a stop then releasing the projectile.
Trebuchets, in contrast, use a weight which pull down a lever arm, launching it up into the air. A sling is
Hopefully, anyone who is reading this understands the basic concept behind walking. If not, then google it because I will not cover that topic. What I am here for is to talk about the physic defying ways to travel in Team Fortress 2, a video game created by Valve Software. The game includes nine playable characters, but today we will be focusing on only one class, the Scout.
The Scout is fast-talking, cocky, baseball fan and street runner from Boston, Massachusetts. He is a fast, agile char
Hey PhysX students that will be reading this. Let me give a brief description of my self. I enjoy Physics, DUH, I love to play Frisbee with my friends, enjoy riding my bike, and playing Video Games, KSP being one of them. I am taking Physics this year because I love the challenge and the hypothetical theories that we get into. I can't wait to start physics with calculus, as well as play Kerbal Space Program and conquer the solar system. I am most anxious about being overwhelmed in work, but will
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