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Kerbal Project



After spending quite some time with the Kerbal project, I am starting to understand how the program works. Building the biggest rocket possible doesn't really work; you need a balance between fuel level and weight, aerodynamics, the necessary seperators and parachutes, and a knowledge of when to hold off on burning fuel, the SAS, and other things like that. Thus, our first couple launches were not as successful as we would have hoped, but as we learned to decrease the drag force by improving the rocket's aerodynamics and not just stack fuel tank on fuel tank, which decreased the engine power by making the rocket too heavy, we started having successful launches. While the game is definitely interesting and I have learned a decent amount about space exploration, I wouldn't mind if there were other options for an end of the year project, given that I don't necessarily love video games and there are topics that I would love to explore, especially things involving engineering. So to recap, the program is a great idea for an end of the year project, but other options would be much appreciated.


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I agree with Dave. The Kerbal Space Program is really cool and I have definitely learned a lot from it, but other options would be nice also.

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