The Accuracy of Mario Tennis
Although I personally believe that the Nintendo 64 is the greatest game system ever, playing Mario Tennis and my understanding of physics has led me to realize that a big reason why "better" game systems have been created is the lack of realism in the physics world in games such as Mario Tennis. The game creators didn't exactly take momentum into account given the fact that the ball is only hit with 4 speeds with 4 shots - a top spin, a slice, a lob, and a smash. In the real game of tennis, players derive much of the speed on their shot from the speed of their opponents shot. By shortening their swing, they rely less on building power through their wind up and instead get power by redirecting the power of the shot they are returning. Thus, the ball speed often increases during the point as more and more momentum is redirected. In Mario Tennis, on the other hand, the button you press is the only thing that determines the ball speed - top spin shots do not increase in speed during points. All in all, even though Mario Tennis is extremely entertaining, physicists can see the clear lack of depth of understanding by the creators of momentum and the transfer of kinetic energy.
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