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Showing content with the highest reputation on 05/16/2013 in all areas

  1. PCX is a workout area that I participate at weekly with my volleyball team. We go on tuesday nights to exercise as a team. I realized while watching videos that i recorded of the exercise's how much physics was applied into each activity. The vertamax that we use for jump training is full of physics. When you use the vertamax you put on a belt with two clips on either side of your hips. You then stand ontop of the vertamax (a square flat surface) and then attach the clips to different color resistance bands. With the vertamax at PCX you can either choose to use it for jump training or leg strength by making the bands go parallel to the floor instead of perpendicular. Once cliped into the machine we are told to jump and go for maximun height. The force of the resistance bands pulls us toward the ground and makes us work harder to get higher into the air. Once we are done useing the clips we unclip the bands and then jump without resistance and analyze the height difference. The jacobs ladder is another machine that we utalize on a weekly basis. Similar to the vertamax you belt yourself into this machine and then "climb the ladder." You can control the speed of the machine with how much force you put into it. If you are working hard and pushing yourself and the machine then the output on the machine will mirror your work and move faster to challenge you. The machine is inclined at a angle so as to simulate climbing up a ladder type object The angle that it is inclined to makes it more difficult to climb. The Pull up bar is also full of physics. With three reps of eight pull ups my team is challenged to bring their entire bodies up into the air transitioning from potential energy into kinetic. We are given band to put our feet into for extra support. The rubberband like bands expand and retract to help differ our weight. The sled is yet another item that we use to work out. Notice this is not your typical snow sled. This sled is a black device that you put weights on inorder to work your legs and arms. Having the sled on the turf surface creates more surface tention and therefore more work to be done by my teamates. There are two different holds that we can choose from when using the sled. The two different holds are all about angles. The higher of the two is easier because you are able to use the machine against itself to push it across the turf. The lower of the holds means that the players body is parallel to the ground and very close to it. The force that it takes to push your legs and arms together to get the seld across the turf is increased from the higher angle hold. Basically every tuesday i have extra amounts of physics added to my day!
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  2. Energy drinks scare me.
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  3. Docking can be one of the more difficult maneuvers to learn when it comes to judging when the correct time to burn engines to rendezvous with target, but if you can successful it can be an efficient way of landing and knowing you still have fuel left in your drive stage to return you home. I would similarly recommend training yourself by attempting to build a small (key word there. Small) space station.
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  4. For your first attempt at putting a satellite into orbit this is actually quite impressive. As for matters of efficiency, before I could see the pics I seen in your parts log that you were bringing a lot of fuel and you would no question be able to achieve your goal even if you halved your final stage. You did however do a fair job with what you used. Nice use of fuel lines to feed the central tank. You may find in future that if using wings that you don't need a gimble functioning engine or vice versa as either one on their own would allow you to turn easily saving weight, mass and reducing drag if you only used the engine. (Saves buying 4 wings too! ;-D ). Remember to check the isp of the engines too, for your initial booster stage there may be other engines that are highly efficient when within the atmosphere. (I'll let you check which.) Lastly remember terminal velocity. Overthrottling too early can cost you a lot of fuel for not a lot of gain.
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  5. This is a really good trailer. Although I got into ksp before the trailer, It still really inspired me.
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  6. Hmm, This looks a lot like one of Scott Manley's tutorial videos. I'll be watching you brazanah Inc.
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