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A 28.8 g yellow air hockey disc elastically strikes a 26.9 g stationary red air hockey disc. If the velocity of the yellow disc before the collision is 33.6 cm/s in the x direction and after the collision it is 10.7 cm/s at an angle 63.4° S of E, what is the velocity of the red disc after the collision? This is an AP Physics 1 topic. Want Lecture Notes? Content Times: 0:12 The problem 1:49 Breaking the initial velocity of disc 1 into its components 3:06 Conservation of momentum in the x-direction 5:24 Conservation of momentum in the y-direction 6:26 Solving for the final velocit
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Name: 2D Conservation of Momentum Example using Air Hockey Discs Category: Momentum and Collisions Date Added: 2017-05-21 Submitter: Flipping Physics A 28.8 g yellow air hockey disc elastically strikes a 26.9 g stationary red air hockey disc. If the velocity of the yellow disc before the collision is 33.6 cm/s in the x direction and after the collision it is 10.7 cm/s at an angle 63.4° S of E, what is the velocity of the red disc after the collision? This is an AP Physics 1 topic. Want Lecture Notes? Content Times: 0:12 The problem 1:49 Breaking the initial velocity of disc 1 into
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Two vehicles driven at different speeds parallel to one another is a great one dimensional way to introduce relative motion. When viewed from above using a quadcopter drone, it is even better! Thanks Aaron Fown of [url="http://www.firstuav.co"]FirstUAV[/url] for providing the wonderful, non-terrestrial viewpoint. Content Times: 0:35 Visualizing the example 1:31 Understanding the subscripts 2:46 Visualizing the Velocity of the minivan with respect to the Prius 3:33 Solving for the Velocity of the minivan with respect to the Prius 5:05 Negative vectors in relative motion 6:11 Understand
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Name: Introduction to Relative Motion using a Quadcopter Drone (UAV) Category: Kinematics Date Added: 23 September 2014 - 03:21 PM Submitter: Flipping Physics Short Description: None Provided Two vehicles driven at different speeds parallel to one another is a great one dimensional way to introduce relative motion. When viewed from above using a quadcopter drone, it is even better! Thanks Aaron Fown of View Video
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The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero. This video explains how to use the equation, why a launch angle of 45° gives the maximum range and why complimentary angles give the same range. Content Times: 0:16 Defining Range 0:50 How can the displacement in the y-direction be zero? 1:21 The variables in the equation 2:09 g is Positive! 3:05 How to get the maximum range 4:17 What dimensions to use in the equation 5:19 The shape of the sin(θ) graph 6:17 sin(2·30°) = si
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Name: Understanding the Range Equation of Projectile Motion Category: Kinematics Date Added: 10 June 2014 - 02:03 PM Submitter: Flipping Physics Short Description: None Provided The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero. This video explains how to use the equation, why a launch angle of 45° gives the maximum range and why complimentary angles give the same range. Content Times: 0:16 Defining Range 0:50 How can the displacement in the y-direction be zero? 1:21 The
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We get to start our Table of Friends today. Dimensions are your friends and there are so many dimensions to keep track of, so we create our Table of Friends to help us keep track of them. Today's friends have to do with One Dimensional Motion. Content Times: 0:35 Naming all 5 friends 1:13 Relative Error 1:40 Displacement 2:01 Speed 2:55 Velocity 3:14 How can we forget Delta? 4:24 Acceleration 4:46 The Review [url="http://www.flippingphysics.com/reviewing-one-dimensional-motion.html"]Want the Table of Friends?[/url] Previous Video: [url="http://www.flippingphysics.com/graphical
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Name: Reviewing One Dimensional Motion with the Table of Friends Category: Kinematics Date Added: 21 May 2014 - 03:51 PM Submitter: Flipping Physics Short Description: None Provided We get to start our Table of Friends today. Dimensions are your friends and there are so many dimensions to keep track of, so we create our Table of Friends to help us keep track of them. Today's friends have to do with One Dimensional Motion. Content Times: 0:35 Naming all 5 friends 1:13 Relative Error 1:40 Displacement 2:01 Speed 2:55 Velocity 3:14 How can we forget Delta? 4:24 Acceleration 4:46
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