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  1. Learn how to derive the Range of Projectile. The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero. Content Times: 0:12 Defining Range 0:32 Resolving the initial velocity in to it's components 1:49 Listing our known values 2:49 Solving for range in terms of change in time 3:30 Solving for the change in time in the y-direciton 5:18 Combining two equations 6:03 The Sine Double Angle Formula 6:53 The Review Want [url="http://www.flippingphysics.com/deriving-the-range-equation.
  2. Name: A Range Equation Problem with Two Parts Category: Kinematics Date Added: 19 June 2014 - 01:20 PM Submitter: Flipping Physics Short Description: None Provided Mr.p throws a ball toward a bucket that is 581 cm away from him horizontally. He throws the ball at an initial angle of 55° above the horizontal and the ball is 34 cm short of the bucket. If mr.p throws the ball with the same initial speed and the ball is always released at the same height as the top of the bucket, at what angle does he need to throw the ball so it will land in the bucket? Content Times: 0:14 Reading the
  3. Name: Deriving the Range Equation of Projectile Motion Category: Kinematics Date Added: 16 June 2014 - 02:16 PM Submitter: Flipping Physics Short Description: None Provided Learn how to derive the Range of Projectile. The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero. Content Times: 0:12 Defining Range 0:32 Resolving the initial velocity in to it's components 1:49 Listing our known values 2:49 Solving for range in terms of change in time 3:30 Solving for the change in
  4. The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero. This video explains how to use the equation, why a launch angle of 45° gives the maximum range and why complimentary angles give the same range. Content Times: 0:16 Defining Range 0:50 How can the displacement in the y-direction be zero? 1:21 The variables in the equation 2:09 g is Positive! 3:05 How to get the maximum range 4:17 What dimensions to use in the equation 5:19 The shape of the sin(θ) graph 6:17 sin(2·30°) = si
  5. This time in our projectile motion problem, we know the displacement in the y-direciton and we are solving for the displacement in the x-direciton. We could you use the quadratic formula and I even show you how, however, I also show you the way I recommend doing it which avoids the quadratic formula. Content Times: 0:14 Reading the problem 0:55 Comparing the previous projectile motion problem to the current one 1:16 Breaking the initial velocity in to its components 1:44 Listing the givens 2:27 Beginning to solve the problem in the y-direction 3:08 The Quadratic Formula! 5:49 How to
  6. Name: Understanding the Range Equation of Projectile Motion Category: Kinematics Date Added: 10 June 2014 - 02:03 PM Submitter: Flipping Physics Short Description: None Provided The Horizontal Range of a Projectile is defined as the horizontal displacement of a projectile when the displacement of the projectile in the y-direction is zero. This video explains how to use the equation, why a launch angle of 45° gives the maximum range and why complimentary angles give the same range. Content Times: 0:16 Defining Range 0:50 How can the displacement in the y-direction be zero? 1:21 The
  7. Name: Nerd-A-Pult #2 - Another Projectile Motion Problem Category: Kinematics Date Added: 03 June 2014 - 12:29 PM Submitter: Flipping Physics Short Description: None Provided This time in our projectile motion problem, we know the displacement in the y-direciton and we are solving for the displacement in the x-direciton. We could you use the quadratic formula and I even show you how, however, I also show you the way I recommend doing it which avoids the quadratic formula. Content Times: 0:14 Reading the problem 0:55 Comparing the previous projectile motion problem to the current on
  8. An introductory projectile motion problem where you have to break the initial velocity vector in to its components before you can work with it. The Nerd-A-Pult is the perfect tool for showing projectile motion. Content Times: 0:02 Introducing the Nerd-A-Pult 0:43 Demonstrating the marshmallow capabilities of the Nerd-A-Pult 1:18 Reading the problem 2:26 Starting to solve the problem 3:03 What do we do with the initial velocity? 3:45 Solving for the initial velocity in the y-direction 4:27 Solving for the initial velocity in the x-direction 5:13 Deciding which direction to start work
  9. Name: Nerd-A-Pult - An Introductory Projectile Motion Problem Category: Kinematics Date Added: 23 May 2014 - 02:05 PM Submitter: Flipping Physics Short Description: None Provided An introductory projectile motion problem where you have to break the initial velocity vector in to its components before you can work with it. The Nerd-A-Pult is the perfect tool for showing projectile motion. Content Times: 0:02 Introducing the Nerd-A-Pult 0:43 Demonstrating the marshmallow capabilities of the Nerd-A-Pult 1:18 Reading the problem 2:26 Starting to solve the problem 3:03 What do we do w
  10. This is how you include air resistance in projectile motion. It requires the Drag Force and Numerical Modeling (or the Euler Method). It is also very helpful to use a spreadsheet to do the calculations. I prove a statement from a previous projectile motion problem video, "Air resistance decreases the x displacement of the ball by less than 1 cm." Content Times: 0:22 The statement this video proves 1:01 The basic concept of air resistance 1:54 The Free Body Diagram 2:20 The Drag Force Equation 3:13 Information about the Lacrosse Ball 4:03 The Drag Coefficient 4:55 The Density of Air
  11. Name: A Brief Look at the Force of Drag using Numerical Modeling (or The Euler Method) Category: Dynamics Date Added: 22 May 2014 - 05:01 PM Submitter: Flipping Physics Short Description: None Provided This is how you include air resistance in projectile motion. It requires the Drag Force and Numerical Modeling (or the Euler Method). It is also very helpful to use a spreadsheet to do the calculations. I prove a statement from a previous projectile motion problem video, "Air resistance decreases the x displacement of the ball by less than 1 cm." Content Times: 0:22 The statement this
  12. Now that we have dropped the ball into the bucket, we can determine the final velocity of the ball right before it strikes the bucket. Don't forget that velocity is a vector and has both magnitude and direction. Yep, component vector review! Content Times: 0:34 Finding the final velocity in the y direction. 1:52 We need to find the hypotenuse! 2:28 Finding the final velocity in the x direction. 2:57 Finding the magnitude of the final velocity. 4:06 Finding the direction of the final velocity. 5:08 The number answer. 5:52 Visualizing the answer. 6:28 Why is the ball always right belo
  13. Name: (Part 2 of 2) An Introductory Projectile Motion Problem with an Initial Horizontal Velocity Category: Kinematics Date Added: 22 May 2014 - 04:57 PM Submitter: Flipping Physics Short Description: None Provided Now that we have dropped the ball into the bucket, we can determine the final velocity of the ball right before it strikes the bucket. Don't forget that velocity is a vector and has both magnitude and direction. Yep, component vector review! Content Times: 0:34 Finding the final velocity in the y direction. 1:52 We need to find the hypotenuse! 2:28 Finding the final vel
  14. Can you drop a ball from a moving vehicle and get it to land in a bucket? You can using Physics! In this video we solve an introductory projectile motion problem involving an initial horizontal velocity and predict how far in front of the bucket to drop the ball. Content Times: 0:17 Reading the problem. 0:41 Visualizing the problem. 1:18 Translating the problem. 2:31 Converting from miles per hour to meters per second. 3:10 Two common mistakes about projectile motion givens. 4:29 Beginning to solve the problem. 5:13 Solving for the change in time in the y-direction. 6:22 Solving for
  15. Name: (Part 1 of 2) An Introductory Projectile Motion Problem with an Initial Horizontal Velocity Category: Kinematics Date Added: 22 May 2014 - 04:49 PM Submitter: Flipping Physics Short Description: None Provided Can you drop a ball from a moving vehicle and get it to land in a bucket? You can using Physics! In this video we solve an introductory projectile motion problem involving an initial horizontal velocity and predict how far in front of the bucket to drop the ball. Content Times: 0:17 Reading the problem. 0:41 Visualizing the problem. 1:18 Translating the problem. 2:31 C
  16. My strategy for solving any projectile motion problem. You need to split the variables in to the x and y directions and solve for time. Sounds simple and it really is, usually. Content Times: 0:11 Review of Linear Motion Examples 0:57 Introducing Projectile Motion! 1:48 Basic strategy for solving any projectile motion problem 2:06 The y-direction (UAM) 3:22 The x-direction (constant velocity) 4:36 How many knowns do you need in each direction? 5:41 What do we usually solve for? 6:12 The Review [url="http://www.flippingphysics.com/projectile-motion.html"]Want Lecture Notes?[/url]
  17. Name: Introduction to Projectile Motion Category: Kinematics Date Added: 22 May 2014 - 04:44 PM Submitter: Flipping Physics Short Description: None Provided My strategy for solving any projectile motion problem. You need to split the variables in to the x and y directions and solve for time. Sounds simple and it really is, usually. Content Times: 0:11 Review of Linear Motion Examples 0:57 Introducing Projectile Motion! 1:48 Basic strategy for solving any projectile motion problem 2:06 The y-direction (UAM) 3:22 The x-direction (constant velocity) 4:36 How many knowns do you nee
  18. In this lesson we extend our knowledge of Uniformly Accelerated Motion to include freely falling objects. We talk about what Free-Fall means, how to work with it and how to identify and object in Free-Fall. Today I get to introduce so many of my favorites: the medicine ball, the vacuum that you can breathe and, of course, little g. Content Times: 0:22 An Example of An Object in Free-Fall 0:54 Textbook definition of a freely falling object 1:11 We have not defined a "Force" so this is how we define Free-Fall 2:07 No Air Resistance (The Vacuum that You Can Breathe!) 3:10 What does it mea
  19. Name: Introduction to Free-Fall and the Acceleration due to Gravity Category: Kinematics Date Added: 21 May 2014 - 03:52 PM Submitter: Flipping Physics Short Description: None Provided In this lesson we extend our knowledge of Uniformly Accelerated Motion to include freely falling objects. We talk about what Free-Fall means, how to work with it and how to identify and object in Free-Fall. Today I get to introduce so many of my favorites: the medicine ball, the vacuum that you can breathe and, of course, little g. Content Times: 0:22 An Example of An Object in Free-Fall 0:54 Textboo
  20. We get to start our Table of Friends today. Dimensions are your friends and there are so many dimensions to keep track of, so we create our Table of Friends to help us keep track of them. Today's friends have to do with One Dimensional Motion. Content Times: 0:35 Naming all 5 friends 1:13 Relative Error 1:40 Displacement 2:01 Speed 2:55 Velocity 3:14 How can we forget Delta? 4:24 Acceleration 4:46 The Review [url="http://www.flippingphysics.com/reviewing-one-dimensional-motion.html"]Want the Table of Friends?[/url] Previous Video: [url="http://www.flippingphysics.com/graphical
  21. Name: Reviewing One Dimensional Motion with the Table of Friends Category: Kinematics Date Added: 21 May 2014 - 03:51 PM Submitter: Flipping Physics Short Description: None Provided We get to start our Table of Friends today. Dimensions are your friends and there are so many dimensions to keep track of, so we create our Table of Friends to help us keep track of them. Today's friends have to do with One Dimensional Motion. Content Times: 0:35 Naming all 5 friends 1:13 Relative Error 1:40 Displacement 2:01 Speed 2:55 Velocity 3:14 How can we forget Delta? 4:24 Acceleration 4:46
  22. Again with the graphs? Yes. Absolutely Yes. Graphs are such an important part of any science, especially physics. The more you work with graphs, the more you will understand them. Here we combine graphs and uniformly accelerated motion. Enjoy. Content Times: 0:29 Reading the Problem 1:02 How do we know it is UAM from the graph? 1:26 Two different, equivalent equations for acceleration 2:41 Finding acceleration 3:23 Graphing acceleration vs. time 3:44 The general shape of the position vs. time graph 4:53 Determining specific points on the position vs. time graph 6:06 Graphing positio
  23. Name: Graphical UAM Example Problem Category: Kinematics Date Added: 21 May 2014 - 03:48 PM Submitter: Flipping Physics Short Description: None Provided Again with the graphs? Yes. Absolutely Yes. Graphs are such an important part of any science, especially physics. The more you work with graphs, the more you will understand them. Here we combine graphs and uniformly accelerated motion. Enjoy. Content Times: 0:29 Reading the Problem 1:02 How do we know it is UAM from the graph? 1:26 Two different, equivalent equations for acceleration 2:41 Finding acceleration 3:23 Graphing acce
  24. In this lesson we continue to use what we have learned about solving Uniformly Accelerated Motion (UAM) problems. This problem is more complicated because it involves two, interconnected parts. Content Times: 0:26 Reading the problem 0:46 Seeing the problem 1:11 Translating from words to physics 1:58 Splitting the problem into two parts 3:13 Fixing the knowns (common mistakes) 4:35 How do we know we can use the UAM equations? 5:19 Drawing a picture to better understand the problem 6:00 Finding the missing known 7:29 What are we finding again? 8:45 The end of part 1 is the start of
  25. Name: Toy Car UAM Problem with Two Difference Accelerations Category: Kinematics Date Added: 21 May 2014 - 03:45 PM Submitter: Flipping Physics Short Description: None Provided In this lesson we continue to use what we have learned about solving Uniformly Accelerated Motion (UAM) problems. This problem is more complicated because it involves two, interconnected parts. Content Times: 0:26 Reading the problem 0:46 Seeing the problem 1:11 Translating from words to physics 1:58 Splitting the problem into two parts 3:13 Fixing the knowns (common mistakes) 4:35 How do we know we can
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