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Found 23 results

  1. Name: You Can't Run From Momentum! (a momentum introduction) Category: Momentum and Collisions Date Added: 2017-01-12 Submitter: Flipping Physics Two kids walk through the woods discussing momentum. I mean, who wouldn’t? Okay, fine. It’s a basic introduction to the concept of momentum. Want Lecture Notes? This is an AP Physics 1 Topic. Next Video: Force of Impact Equation Derivation http://www.flippingphysics.com/impact-force.html Multilingual? Please help translate Flipping Physics videos! Previous Video: Instantaneous Power Delivered by a Car Engine - Example Problem Please support me on Patreon! Please consider becoming a Flipping Physics Quality Control helper. You Can't Run From Momentum! (a momentum introduction)
  2. Name: Using Newton's Second Law to find the Force of Friction Category: Dynamics Date Added: 12 January 2015 - 11:59 AM Submitter: Flipping Physics Short Description: None Provided In order to use Newton’s Second Law, you need to correctly draw the Free Body Diagram. This problem explains a common mistake students make involving the force applied. We also review how to find acceleration on a velocity as a function of time graph. Content Times: 0:22 The problem 0:54 Listing our known values 1:51 Drawing the Free Body Diagram 2:17 A common mistake in our Free Body Diagram 3:32 Solving the problem 4:14 Another common mistake 5:07 Why is the acceleration positive? Multilingual? View Video
  3. Name: Summing the Forces is Vector Addition Category: Dynamics Date Added: 06 January 2015 - 01:59 PM Submitter: Flipping Physics Short Description: None Provided Summing the forces is nothing new, it is vector addition. This video compares summing the forces to graphical vector addition. This video builds off the previous video "View Video
  4. Name: A Three Force Example of Newton's 2nd Law with Components Category: Dynamics Date Added: 16 December 2014 - 02:17 PM Submitter: Flipping Physics Short Description: None Provided Finding the net force caused by three brothers fighting over a stuffed turtle. We break one vector in to components and find the components of the net force in order to solve for the net force. Content Times: 0:16 My 3 brothers 0:29 The problem 1:13 The givens 1:55 Drawing the Free Body Diagram 2:39 Breaking the Force of Chris in to its components 4:09 Redrawing the Free Body Diagram 4:54 Finding the components of the net force 5:47 Finding the net force 7:10 Finding the direction of the net force 8:02 Shouldn’t Turtle accelerate? 8:39 Directing my brothers Multilingual? View Video
  5. Name: Weight and Mass are Not the Same Category: Dynamics Date Added: 10 November 2014 - 10:20 AM Submitter: Flipping Physics Short Description: None Provided Three major differences between weight and mass are discussed and three media examples of weight in kilograms are presented (and you should know that weight is NOT in kilograms). Content Times: 0:18 Base SI dimensions for weight and mass 1:25 NASA: weight in kilograms 1:38 Michio Kaku: weight in kilograms 1:52 Derek Muller of Veritasium: weight in kilograms 2:30 Weight is a vector and mass is a scalar 2:53 Weight is extrinsic and mass is intrinsic 3:52 Comparing weight and mass on the Earth and the moon 4:45 Space elevators Multilingual? View Video
  6. Name: Introduction to the Force of Gravity and Gravitational Mass Category: Dynamics Date Added: 05 November 2014 - 09:47 AM Submitter: Flipping Physics Short Description: None Provided Defining the Force of Gravity or Weight and Gravitational Mass. We also determine the dimensions for force in both Metric and English units. Content Times: 0:11 Defining the Force of Gravity or Weight 1:09 Defining Gravitational Mass 2:12 The direction of the Force of Gravity 2:47 Determining the dimensions for force 4:09 The English unit for force 4:54 Slug vs. Blob Multilingual? View Video
  7. Name: Introduction to Force Category: Dynamics Date Added: 2016-10-27 Submitter: Flipping Physics Defining Force. Including its dimensions, demonstrations of force and mass affecting acceleration, showing that a force is an interaction between two objects and contact vs. field forces. Content Times: 0:11 Defining force 0:56 Demonstrating how force and mass affect acceleration 2:15 Demonstrating why a force doesn’t necessarily cause acceleration 4:09 Force is a vector 4:23 A force is an interaction between to objects 4:56 Contact vs field forces 5:38 The force of gravity is a field force 6:19 Face and snow force interaction Want Lecture Notes? Multilingual? Please help translate Flipping Physics videos! Next Video: Introduction to the Force of Gravity and Gravitational Mass Previous Video: Introduction to Inertia and Inertial Mass 1¢/minute Introduction to Force
  8. Name: Relative Motion Problem: Solving for the angle of the moving object Category: Kinematics Date Added: 07 October 2014 - 03:02 PM Submitter: Flipping Physics Short Description: None Provided It is not obvious in all relative motion problems how to draw the vector diagrams. Sometimes the velocity of the object with respect to the Earth is not the hypotenuse of the velocity vector addition triangle. Here we address how to handle a problem like that. Content Times: 0:15 Reading the problem 0:40 Translating the problem 1:52 Visualizing the problem 2:17 Drawing the vector diagram 3:33 Rearranging the vector equation 4:40 Redrawing the vector diagram 5:30 The Earth subscript drops out of the equation 5:51 Solving part (a): solving for theta 6:40 Solving part (b ): solving for the speed of the car relative to the Earth 7:48 Understanding the answer to part (b ) Want View Video
  9. Name: An Introductory Relative Motion Problem with Vector Components Category: Kinematics Date Added: 02 October 2014 - 09:52 AM Submitter: Flipping Physics Short Description: None Provided This relative motion problem addresses how to deal with vectors that do not form right triangles. Content Times: 0:15 Reading the problem 0:32 Translating the problem 1:29 Visualizing the problem 2:30 Drawing the vector diagram 2:57 Haven’t we already done this problem? 3:31 How NOT to solve the problem 4:06 How to solve the problem using component vectors 4:40 Finding component vectors 5:58 Redrawing the vector diagram 6:20 Finding the magnitude of the resultant vector 8:02 Finding the direction of the resultant vector 9:15 Showing the resultant vector angle Want View Video
  10. Name: Introduction to Relative Motion using a Quadcopter Drone (UAV) Category: Kinematics Date Added: 23 September 2014 - 03:21 PM Submitter: Flipping Physics Short Description: None Provided Two vehicles driven at different speeds parallel to one another is a great one dimensional way to introduce relative motion. When viewed from above using a quadcopter drone, it is even better! Thanks Aaron Fown of View Video
  11. Name: Demonstrating the Components of Projectile Motion Category: Kinematics Date Added: 12 August 2014 - 10:30 AM Submitter: Flipping Physics Short Description: None Provided Projectile motion is composed of a horizontal and a vertical component. This video shows that via a side-by-side video demonstration and also builds the velocity and acceleration vector diagram. Content Times: 0:14 Reviewing Projectile Motion 1:00 Introducing each of the video components 1:40 Building the x-direction velocity vectors 2:15 Building the y-direction velocity vectors 3:12 Combing velocity vectors to get resultant velocity vectors 3:41 Showing how we created the resultant velocity vectors 4:47 Adding acceleration vectors in the y-direction 5:28 Adding acceleration vectors in the x-direction 5:45 Completing the Velocity and Acceleration diagram 5:58 The diagram floating over clouds, i mean, why not, eh? Want View Video
  12. Name: Nerd-A-Pult #2 - Another Projectile Motion Problem Category: Kinematics Date Added: 03 June 2014 - 12:29 PM Submitter: Flipping Physics Short Description: None Provided This time in our projectile motion problem, we know the displacement in the y-direciton and we are solving for the displacement in the x-direciton. We could you use the quadratic formula and I even show you how, however, I also show you the way I recommend doing it which avoids the quadratic formula. Content Times: 0:14 Reading the problem 0:55 Comparing the previous projectile motion problem to the current one 1:16 Breaking the initial velocity in to its components 1:44 Listing the givens 2:27 Beginning to solve the problem in the y-direction 3:08 The Quadratic Formula! 5:49 How to solve it without using the quadratic formula. Solve for Velocity Final in the y-direction first 6:59 And then solve for the change in time 8:12 Solving for the displacement in the x-direction 9:01 Showing that it works 9:43 The Review Want View Video
  13. Name: Nerd-A-Pult - An Introductory Projectile Motion Problem Category: Kinematics Date Added: 23 May 2014 - 02:05 PM Submitter: Flipping Physics Short Description: None Provided An introductory projectile motion problem where you have to break the initial velocity vector in to its components before you can work with it. The Nerd-A-Pult is the perfect tool for showing projectile motion. Content Times: 0:02 Introducing the Nerd-A-Pult 0:43 Demonstrating the marshmallow capabilities of the Nerd-A-Pult 1:18 Reading the problem 2:26 Starting to solve the problem 3:03 What do we do with the initial velocity? 3:45 Solving for the initial velocity in the y-direction 4:27 Solving for the initial velocity in the x-direction 5:13 Deciding which direction to start working with 5:38 Solving for the change in time in the x-direction 6:34 Solving for the displacement in the y-direction 7:54 Proving that our answer is correct 8:58 The Review View Video
  14. Name: (Part 2 of 2) An Introductory Projectile Motion Problem with an Initial Horizontal Velocity Category: Kinematics Date Added: 22 May 2014 - 04:57 PM Submitter: Flipping Physics Short Description: None Provided Now that we have dropped the ball into the bucket, we can determine the final velocity of the ball right before it strikes the bucket. Don't forget that velocity is a vector and has both magnitude and direction. Yep, component vector review! Content Times: 0:34 Finding the final velocity in the y direction. 1:52 We need to find the hypotenuse! 2:28 Finding the final velocity in the x direction. 2:57 Finding the magnitude of the final velocity. 4:06 Finding the direction of the final velocity. 5:08 The number answer. 5:52 Visualizing the answer. 6:28 Why is the ball always right below mr.p's hand? 7:07 Doesn't the ball travel farther than mr.p's hand? 7:33 The Review. View Video
  15. Name: A Visually Complicated Vector Addition Problem using Component Vectors Category: Kinematics Date Added: 22 May 2014 - 04:43 PM Submitter: Flipping Physics Short Description: None Provided This visually confusing tip-to-tail vector addition problem can be solved just like our previous problems. Give your vectors names, draw a vector diagram, break vectors in to components, redraw the vector diagram, create a data table, add columns and solve using basic trig. Content Times: 0:14 Reading, visualizing, and translating the problem. 1:13 Drawing the vector diagram. 2:06 Breaking vector C in to its components. 3:22 Redrawing the vector diagram (twice). 4:16 Creating the data table. 4:53 Determining the components of the resultant vector, R. 5:33 Solving for vector R. 7:13 Visualizing the entire problem. 7:36 The Review. View Video
  16. Name: Using a Data Table to Make Vector Addition Problems Easier Category: Kinematics Date Added: 22 May 2014 - 04:42 PM Submitter: Flipping Physics Short Description: None Provided Any vector addition problem can be made easier by using a data table; no matter how many vectors. Content Times: 0:13 Reviewing the problem. 0:46 Starting the Data Table. 1:13 Filling in the table: Vector A 2:02 Filling in the table: Vector C 2:33 Filling in the table: Vector B 3:11 Finding the Components of the Resultant Vector, R. 3:59 The Review View Video
  17. Name: Introductory Vector Addition Problem using Component Vectors Category: Kinematics Date Added: 22 May 2014 - 04:40 PM Submitter: Flipping Physics Short Description: None Provided A simple, introductory vector addition problem that combines the concepts of vectors, cardinal directions, tip-to-tail vector addition and component vectors. Content Times: 0:14 Reading and understanding the problem. 1:25 Drawing the Vector Diagram. 2:28 A common mistake about where to place the arrowhead on the Resultant Vector. 3:39 This is NOT a Vector Diagram! 4:34 How NOT to solve the problem. 5:12 Breaking vector B in to its component in the y direction. 6:02 Breaking vector B in to its component in the x direction. 6:52 Redrawing the Vector Diagram using the components of vector B. 7:30 Finding the direction of our Resultant Vector. 8:35 Finding the magnitude of our Resultant Vector. 9:47 Summarizing the entire problem in 27 seconds. 10:19 The review. View Video
  18. Name: Introduction to Vector Components Category: Kinematics Date Added: 22 May 2014 - 04:39 PM Submitter: Flipping Physics Short Description: None Provided Components of Vectors are an important piece to understand how vectors work. In this video we learn how to "break" or "resolve" vectors in to their component pieces. Content Times: 0:14 The example displacement vector d 0:44 Finding the y component of vector d 2:17 Finding the x component of vector d 3:18 What does it mean to be a component of a vector? 4:14 A common question about vector components 4:51 Showing mathematically that the vector components add up to the vector 6:48 Explaining how d in the x direction shows both magnitude and direction 7:57 The Review View Video
  19. Name: How to use Cardinal Directions with Vectors Category: Kinematics Date Added: 22 May 2014 - 04:37 PM Submitter: Flipping Physics Short Description: None Provided Many students struggle with understanding Cardinal Directions. So this is a very basic video describing how to use cardinal directions with vectors. Content Times: 0:12 Previous example summary 0:48 Two suggestions for working with Cardinal Directions 1:58 East of North = East "from" North 2:18 The 8 possible direcitons 3:51 Two equivalent ways to describe the same vector 4:51 NE, SE, SW, and NW 5:24 The review View Video
  20. Name: Introductory Tip-to-Tail Vector Addition Problem Category: Kinematics Date Added: 22 May 2014 - 04:36 PM Submitter: Flipping Physics Short Description: None Provided This is a very basic introductory to Tip-to-Tail Vector Addition Problem using a motorized toy car that I made. I don't just talk about it in a general sense, I actually show the different vectors being added together. Content Times: 0:16 Problem introduction 0:36 Determining the velocity of the track 1:43 Defining our givens 3:08 Visual representation of our vectors 3:56 Slow Velocity Racer on the track 4:20 Drawing the resultant vector 5:03 Mathematically finding the magnitude of the resultant velocity vector 6:28 Mathematically finding the direction of the resultant velocity vector 8:45 Summarizing and understanding our results 9:20 49 + 42 = 65? 10:57 The Review View Video
  21. Name: Introduction to Tip-to-Tail Vector Addition, Vectors and Scalars Category: Kinematics Date Added: 22 May 2014 - 04:35 PM Submitter: Flipping Physics Short Description: None Provided This is a very basic introduction to Tip-to-Tail Vector Addition using a motorized toy car that I made. Also included is an introduction to Vectors and Scalars, their definitions and some variable examples of Vectors and Scalars. Content Times: 0:11 Slow Velocity Racer! 0:48 Determining the speed of Slow Velocity Racer! 1:55 Which track for Slow Velocity Racer to move the fastest? 2:54 How fast will Slow Velocity Racer move between the two tracks? 3:18 How fast will Slow Velocity Racer move on the top track? 4:03 Tip-to-Tail Vector Addition 5:45 Defining Vectors 6:15 Defining Scalars 6:38 Variable Examples of Vectors 7:02 Variable Examples of Scalars 7:28 Montage of Examples of Scalars 8:18 Defining Magnitude 9:20 Scalars can be negative 9:56 The Review View Video
  22. For those of you who don't know, there is a video section of the Aplus site that features videos of physics-y origin. You can get there by clicking the word "videos" on the top blue bar of the site. http://aplusphysics.com/community/index.php/videos/view-340-vector-despicable-me/ When I first saw this video, it was floating among intense brain-teasing physics vids and real life examples of the science. I thought it deserved some defense for its place on the site, so let me explain what this despicable me mini clip has to do with physics. The most notable physics-feature of the video is that the geeky character's name is Vector, as he explains both verbally and through body language. A vector quantity is a magnitude with direction. For example, velocity is a vector quantity. A velocity of 3 m/s to the right has both units (meters per second) and direction (to the right). 3 m/s alone, a speed, is not a vector quantity because even though it has units, it does not have a direction. We call this a scalar quantity. I hope that explains Vectors joke, "I'm committing crimes with both direction and magnitude!" If he were the evil Dr. Scalar, it would only have magnitude. Haha! Ha. Ha... Ha. ...And I didn't notice this before, but when Vector first comes into the scene he crosses his arms while doing the "vulcan salute," which is actually the nerdfighter salute (You know! Vlogbrothers on youtube). I thought that was really cool. I wonder if it wasn't even supposed to be there in the first place, but some nerdy producer put it in Not familiar with vlogbrothers? Do acquaint yourself via nerd humor: ...Just for the record, my favorite part of the movie is as follows:
  23. Yes I know bowling is kind of boring compared to some of my other posts but there is actually a lot of physics behind it. One of the main topics or concepts behind it is kinematics. Bowling like anything in motion involves kinematics and forces. If you break it down, bowling is all about velocity and direction of that velocity. Often in bowling once you throw the ball you are looking to get a curve. The following is the general path of the ball and where the best spot on the pins is to get a strike. With this slight curve there are changes in velocity of the ball. Because velocity is a vector there is a direction. That direction changes as the ball curve changes. When the ball comes around the curve the velocity is at an angle going towards the gap between the head pin and the one just to the left or right of that depending on whether you are right or left handed. You want to get the curve because with this direction of velocity the ball will angle into the pins and will get you the end result you want. It is easier to get a strike that way then to just throw the ball straight.
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