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WoP #7: Moon Drop



Let it be stated that I am a huge Legend of Zelda fan. I've played a ton of the games, and have even made it a personal goal to seek out a couple of the "older" ones. One of my two favorite games from the franchise is The Legend of Zelda: Majora's Mask, in which the player runs around the land of Termina with a 3 day time limit, trying to prevent the moon from falling and destroying the planet, and using magic to periodically reset time. This game is one of the darkest, yet most emotional in the franchise. However, it doesn't quite handle gravitational physics well.

Considering the moon in the game is constantly approaching the earth, the force of gravity should be constantly increasing, and the acceleration of the moon due to gravity should also be constantly increasing. Despite this, the moon appears to fall at a pretty constant velocity, and even seems to slow down in the game over screen, right before it hits the earth. In addition, in the actual ending, the moon's descent isn't stopped until it gets extremely close to the earth. Assuming I'm wrong and the moon is accelerating towards the earth, considering the moon's mass and the relatively great impact velocity, the force required to change its momentum from its initial momentum to 0 would be so great that there would be some form of crater on the earth's surface from where the four giant's who actually stopped the moon from falling were standing.


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