Jump to content
  • entries
  • comments
  • views

Physics of video games



Video games are constantly progressing in terms of how real they are becoming and the graphics.  Part of these games becoming more realistic is the implementation of physics into them.  The purpose of them is making everything appear more real to the viewer as if they were actually in the game.  One big part of this is ragdoll physics.  This is where bodies in video games appear more and more to have a realistic bone structure and similar joint movements as an actual human body.  This includes bodies as people are killed and fall to the floor. As we see bigger video games being made, we see lots more computing power go into these ragdoll physics.  This includes much more accurate simulations of solids, liquids and hydrodynamics.  These can then go on to represent the movements of muscles and tendons and other components of the body to make it eventually look like it is almost real life.  Soft physics is also becoming popular in video games. Soft physics is simulating individual sections of everything in the game instead of grouping them together so that each object behaves in a much more realistic, life-like way.


Recommended Comments

There are no comments to display.

Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...