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PaVG #8: Mega Man


OcktoByte

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Most of us can understand that video games are not meant to be realistic. Some games, however, ignore certain aspects of physics. For example, the classic Mega Man franchise is about a future society that has widely accepted robots and artificial intelligence. The game is all about running, jumping, and shooting at robots to destroy them. However, two of these elements contradict each other in terms of physics. These two are jumping and shooting. In the game, Mega Man is clearly affected by gravity, as when he jumps, he reaches a peak and stops for a moment. However, most projectiles you can fire (aside from a few that simulate gravity) travel in the direction you fire with a constant speed and height. Logically, throwing a sawblade upright should end poorly (both in terms of safety, and replicating this attack).

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You forgot about the fact that acceleration isn't really a thing in the mega-verse. Mega jumps, moves up with constant velocity, stops, and falls with constant velocity. Granted, the tech wasn't great at the time, so...

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