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The Physics of Kerbal Space Program


oxy126

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blog-0374770001384042160.jpgA lot of games let you fly planes, but when was the last time one let you fly a rocket? While if that has been what you've been looking for in your time-wasting pursuits, wait no longer, for Kerbal Space Program lets you do just that. As the director/god of the aptly named Kerbal Space Program, you have the ability to launch probes, satellites, landers, space planes, and a whole plethora of fancy little stuff. But behind all of this glamour comes (simplified) rocket science. Much like real rocket scientists, you have to design a craft with fuel and power constraints in mind. Going to the Mun may not be as trivial a task as some may hope.

If you prefer fast paced action, this game probably isn't for you. But if you're willing to think a bit, ponder questions about choosing an engine with a larger thrust to weight ratio versus one with a higher specific impulse, or how you should stage your creation to successfully land on Minmus and return home safely, this might just be your cup of tea. I recommend checking it out.

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I'm thinking we should make a giant Kerbal Space Program competition this year's post-AP-exam project... think we could get the entire class excited about it?

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