One of my more recent favorite games has been Stardew Valley. It is essentially an updated version of the game Harvest Moon, which originally came out in 1997 on the Gameboy, which is what I originally played it on. It is a game where you inherit a farm from a dying relative, and you come to find it overrun with weeds, trees and rocks. You slowly clear it out, plant crops and adopt animals. You can also mine and fish, and you slowly build relationships with the people in the town by joining them at festivals or bringing them gifts. You also have the opportunity to start a family.
For the most part, the game seems fairly realistic. You have to bait your fishing rod, it takes alot of hits to chop down a tree and you lose energy the more you preform a task. However, the mine introduces something that really breaks physics in this game. The first mine you journey into have 120 floors, and when you reach the bottom you receive a skeleton key. Once you unlock the desert, you have the chance to open another endless mine
Two things here are the problem. One, this mine is truly endless, and at some point you would not be able to go any farther because you would hit the center of the earth and just burn up.
Also, you can find holes which allow you to drop down levels. Not a ladder, like how you progress most of the game. It is a literal hole you must jump down. I have seen someone jump down 11 floors at one time. Now, it does take away some health, but assuming that each floor in the mine is around 6 meters minimum, you would fall 66 m, meaning you would be falling at around 36 m/s by the end of your fall. This would surely cause a bone to break, but you come away unscathed.