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michaelkennedy

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Blog Entries posted by michaelkennedy

  1. michaelkennedy
    In the series Assassins creed, one of the core parts of the game is maneuvering around tight spaces and towns by using parkour. This is where you climb buildings, poles, bridges, and really anything that you can in order to get from point a to point b. One of the most intense methods of parkour in the game is the rope-zipline launcher gun. A gun fire a hook out of the barrel which is attached to a long cord. The hook lodges in a building where the player wants to reach, and the other end is attached to where the player is standing, creating a tight rope. The tension in the rope creates an upward force that almost balances the downward force created by the player after jumping on the rope, and is pulled very tightly from each side, creating a super strong almost metal bar for you to ride on. The angle created by the rope creates an angled acceleration due to gravity that moves the player down the rope. Because of the fast acceleration and the rough surface of the rope, gloves are required or else the players hand would be easily burned through due to the heat from friction. The zipline launcher allows for an easy and fast way to get from point a to point b, and would be a feat of engineering if it were possible to make in real life and was considered safe.

  2. michaelkennedy
    In the once popular game, Call of Duty: World at War, there is a popular game mode called zombies. Players are pitted against endless waves of zombies with only one goal: to kill the players no matter what. One of the best parts of this game is the mystery box, a special magical box that gives the player a random weapon when bought. One special gun in the box is the WunderWaffe, a special lightning gun with a low drop rate. The WunderWaffe uses Lightning Cartridges that shoot taser-like projectiles at the zombies. These projectiles create a current that flows through the zombies and kills them instantly. The fun part is that this current flows from zombie to zombie, killing multiple at a time. The strong electric current resembles that of an actual lightning strike, which I assume means that it has about 30,000 Amps per shot. This is MORE than enough to stop a human heart, and is clearly enough to kill the undead for a second time. It also brings them to life and makes the zombies spaz out before they die.

     
  3. michaelkennedy
    In the massive open world game, Skyrim, players can choose to either be a mage, archer, or my personal favorite, a knight. The knight wields a sword as his weapon of choice, and this forces players to get in close when fighting enemies. The effectiveness of the sword is often taken for granted however, and most people never think of the ingenious design and physical properties of swords. Medieval swords like the ones you use in Skyrim have long blades that are thick in the middle but taper off into sharp edges on 2 sides. The long blade allows for a much more powerful hit, but is also heavier. Because of the additional weight long-swords are two handed weapons in Skyrim, so they take much longer to swing than one handed weapons. This is the trade off between a short blade and a long blade. Additionally, the sharp edges on each side act as two wedges, that when struck against skin or wood will split the material by exerting an outward force. This can be seen in the diagram below along with an image of a sword.
     

  4. michaelkennedy
    In the popular arcade game, Peggle, the player fires metal balls out of a cannon in an attempt to hit every orange peg in the level that are surrounded by a sea of useless blue pegs. Once a peg is hit, regardless of color. it disappears and the player is given points. It seems simple, but really it is a complex and difficult game given that there is no indicator of where your metal ball will land when fired. Having a basic knowledge of kinematics and the downward acceleration of gravity will help players to estimate where their ball will land to maximize their points earned and also to make cool bank-shots.  Since the acceleration of the metal ball is the same for every shot, playing the game frequently will give you a "feel" for how far the ball will bounce and at what angle it will be deflected off of the other pegs. Some of the most satisfying moments in the game are when you correctly estimate a complex shot that bounces from orange peg to orange peg, and gives you an explosion of points. Peggle: simple on the outside, but loaded with physics on the inside.
  5. michaelkennedy
    In the popular video game, "Rocket League" a simple idea is turned into an extremely addictive and teamwork oriented game. Teams of up to 4 players are put into a large arena with goals on 2 sides. Instead of controlling a player, you control a car. A ball about double the size of the cars is what players push into the goals in order to score. You may ask though, "What happens when the ball goes up into the air?". The cars are equipped with small rocket boosters on all sides, with a larger rocket engine on the back bumper. Players can collect fuel around the map called "boost" with can be used to power the large engine in the back. Using the smaller boosters on the sides to make small corrections and maneuvers along with the main engine for the thrust and speed, players can make insane plays involving what are called "aerial" hits. A basic understanding of physics can actually help players to make plays that would otherwise seem impossible. In the video below professional players can be seen making aerial hits by using the thrust and small boosters correctly.
     
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