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A 0.453 kg toy car moving at 1.15 m/s is going up a semi-circular hill with a radius of 0.89 m. When the hill makes an angle of 32° with the horizontal, what is the magnitude of the force normal on the car? Want Lecture Notes? This is an AP Physics 1 topic. Content Times: 0:08: Translating the problem 1:01 Clarifying the angle 1:51 Drawing the free body diagram 3:20 Summing the forces 4:22 How the tangential velocity and force normal change Next Video: Demonstrating Why Water Stays in a Bucket Revolving in a Vertical Circle Multilingual? Please help translate Flip
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Name: Determining the Force Normal on a Toy Car moving up a Curved Hill Category: Rotational Motion Date Added: 2017-10-08 Submitter: Flipping Physics A 0.453 kg toy car moving at 1.15 m/s is going up a semi-circular hill with a radius of 0.89 m. When the hill makes an angle of 32° with the horizontal, what is the magnitude of the force normal on the car? Want Lecture Notes? This is an AP Physics 1 topic. Content Times: 0:08: Translating the problem 1:01 Clarifying the angle 1:51 Drawing the free body diagram 3:20 Summing the forces 4:22 How the tangential velocity and f
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Projectile motion is composed of a horizontal and a vertical component. This video shows that via a side-by-side video demonstration and also builds the velocity and acceleration vector diagram. Content Times: 0:14 Reviewing Projectile Motion 1:00 Introducing each of the video components 1:40 Building the x-direction velocity vectors 2:15 Building the y-direction velocity vectors 3:12 Combing velocity vectors to get resultant velocity vectors 3:41 Showing how we created the resultant velocity vectors 4:47 Adding acceleration vectors in the y-direction 5:28 Adding acceleration vector
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This relative motion problem addresses how to deal with vectors that do not form right triangles. Content Times: 0:15 Reading the problem 0:32 Translating the problem 1:29 Visualizing the problem 2:30 Drawing the vector diagram 2:57 Haven’t we already done this problem? 3:31 How NOT to solve the problem 4:06 How to solve the problem using component vectors 4:40 Finding component vectors 5:58 Redrawing the vector diagram 6:20 Finding the magnitude of the resultant vector 8:02 Finding the direction of the resultant vector 9:15 Showing the resultant vector angle Want [url="htt
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Name: An Introductory Relative Motion Problem with Vector Components Category: Kinematics Date Added: 02 October 2014 - 09:52 AM Submitter: Flipping Physics Short Description: None Provided This relative motion problem addresses how to deal with vectors that do not form right triangles. Content Times: 0:15 Reading the problem 0:32 Translating the problem 1:29 Visualizing the problem 2:30 Drawing the vector diagram 2:57 Haven’t we already done this problem? 3:31 How NOT to solve the problem 4:06 How to solve the problem using component vectors 4:40 Finding component vectors
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Name: Demonstrating the Components of Projectile Motion Category: Kinematics Date Added: 12 August 2014 - 10:30 AM Submitter: Flipping Physics Short Description: None Provided Projectile motion is composed of a horizontal and a vertical component. This video shows that via a side-by-side video demonstration and also builds the velocity and acceleration vector diagram. Content Times: 0:14 Reviewing Projectile Motion 1:00 Introducing each of the video components 1:40 Building the x-direction velocity vectors 2:15 Building the y-direction velocity vectors 3:12 Combing velocity vect
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An introductory projectile motion problem where you have to break the initial velocity vector in to its components before you can work with it. The Nerd-A-Pult is the perfect tool for showing projectile motion. Content Times: 0:02 Introducing the Nerd-A-Pult 0:43 Demonstrating the marshmallow capabilities of the Nerd-A-Pult 1:18 Reading the problem 2:26 Starting to solve the problem 3:03 What do we do with the initial velocity? 3:45 Solving for the initial velocity in the y-direction 4:27 Solving for the initial velocity in the x-direction 5:13 Deciding which direction to start work
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Name: Nerd-A-Pult - An Introductory Projectile Motion Problem Category: Kinematics Date Added: 23 May 2014 - 02:05 PM Submitter: Flipping Physics Short Description: None Provided An introductory projectile motion problem where you have to break the initial velocity vector in to its components before you can work with it. The Nerd-A-Pult is the perfect tool for showing projectile motion. Content Times: 0:02 Introducing the Nerd-A-Pult 0:43 Demonstrating the marshmallow capabilities of the Nerd-A-Pult 1:18 Reading the problem 2:26 Starting to solve the problem 3:03 What do we do w
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This visually confusing tip-to-tail vector addition problem can be solved just like our previous problems. Give your vectors names, draw a vector diagram, break vectors in to components, redraw the vector diagram, create a data table, add columns and solve using basic trig. Content Times: 0:14 Reading, visualizing, and translating the problem. 1:13 Drawing the vector diagram. 2:06 Breaking vector C in to its components. 3:22 Redrawing the vector diagram (twice). 4:16 Creating the data table. 4:53 Determining the components of the resultant vector, R. 5:33 Solving for vector R. 7:13
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Name: A Visually Complicated Vector Addition Problem using Component Vectors Category: Kinematics Date Added: 22 May 2014 - 04:43 PM Submitter: Flipping Physics Short Description: None Provided This visually confusing tip-to-tail vector addition problem can be solved just like our previous problems. Give your vectors names, draw a vector diagram, break vectors in to components, redraw the vector diagram, create a data table, add columns and solve using basic trig. Content Times: 0:14 Reading, visualizing, and translating the problem. 1:13 Drawing the vector diagram. 2:06 Breaking
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Components of Vectors are an important piece to understand how vectors work. In this video we learn how to "break" or "resolve" vectors in to their component pieces. Content Times: 0:14 The example displacement vector d 0:44 Finding the y component of vector d 2:17 Finding the x component of vector d 3:18 What does it mean to be a component of a vector? 4:14 A common question about vector components 4:51 Showing mathematically that the vector components add up to the vector 6:48 Explaining how d in the x direction shows both magnitude and direction 7:57 The Review [url="http://ww
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Name: Introduction to Vector Components Category: Kinematics Date Added: 22 May 2014 - 04:39 PM Submitter: Flipping Physics Short Description: None Provided Components of Vectors are an important piece to understand how vectors work. In this video we learn how to "break" or "resolve" vectors in to their component pieces. Content Times: 0:14 The example displacement vector d 0:44 Finding the y component of vector d 2:17 Finding the x component of vector d 3:18 What does it mean to be a component of a vector? 4:14 A common question about vector components 4:51 Showing mathematica
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