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We experimentally determine the position, velocity and acceleration as a function of time for a street hockey puck that is sliding and slowing down. Is it uniformly accelerated motion? Content Times: 0:16 Experimental graph of position as a function of time 0:43 Deciding what the graph of velocity as a function of time ideally should be 1:35 Experimental graph of velocity as a function of time 2:11 Deciding what the graph of acceleration as a function of time ideally should be 2:57 Experimental graph of acceleration as a function of time Multilingual? [url="http://www.flippingphysics.com/translate.html"]Please help translate Flipping Physics videos[/url]! Want [url="http://www.flippingphysics.com/measuring-uam.html"]Lecture Notes[/url]? Next Video: [url="http://www.flippingphysics.com/reviewing-one-dimensional-motion.html"]Reviewing One Dimensional Motion with the Table of Friends[/url] Previous Video: [url="http://www.flippingphysics.com/graphical-uam-example.html"]Graphical UAM Example Problem[/url] [url="http://www.flippingphysics.com/give.html"]1¢/minute[/url]
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Name: Experimentally Graphing Uniformly Accelerated Motion Category: Kinematics Date Added: 16 January 2015 - 09:38 AM Submitter: Flipping Physics Short Description: None Provided We experimentally determine the position, velocity and acceleration as a function of time for a street hockey puck that is sliding and slowing down. Is it uniformly accelerated motion? Content Times: 0:16 Experimental graph of position as a function of time 0:43 Deciding what the graph of velocity as a function of time ideally should be 1:35 Experimental graph of velocity as a function of time 2:11 Deciding what the graph of acceleration as a function of time ideally should be 2:57 Experimental graph of acceleration as a function of time Multilingual? View Video
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We need to know the initial velocity of a projectile leaving the Nerd-A-Pult. That means we need the initial speed and the initial angle. This video shows exactly how I measured both. Content Times: 0:30 Taking measurements to determine the launch angle 1:20 Finding a triangle 2:02 Defining the angles 3:35 Determining the launch angle 4:38 Using the frame rate to find the change in time 5:08 Measuring the distance travelled during the first frame 6:12 Why initial speed and not initial velocity? 6:39 Determining the average launch speed [url="http://www.flippingphysics.com/measuring-vi.html"]Want Lecture Notes?[/url] Next Video: [url="http://www.flippingphysics.com/another-projectile-motion.html"]Nerd-A-Pult #2[/url] - Another Projectile Motion Problem Previous Problem: [url="http://www.flippingphysics.com/nerd-a-pult.html"]Nerd-A-Pult - An Introductory Projectile Motion Problem[/url] Want a Nerd-A-Pult? You can purchase one at [url="http://marshmallowcatapults.com"]marshmallowcatapults.com[/url] [url="http://www.flippingphysics.com/give.html"]1¢/minute[/url]
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Name: Nerd-A-Pult - Measuring Initial Velocity Category: Kinematics Date Added: 27 May 2014 - 09:29 PM Submitter: Flipping Physics Short Description: None Provided We need to know the initial velocity of a projectile leaving the Nerd-A-Pult. That means we need the initial speed and the initial angle. This video shows exactly how I measured both. Content Times: 0:30 Taking measurements to determine the launch angle 1:20 Finding a triangle 2:02 Defining the angles 3:35 Determining the launch angle 4:38 Using the frame rate to find the change in time 5:08 Measuring the distance travelled during the first frame 6:12 Why initial speed and not initial velocity? 6:39 Determining the average launch speed View Video
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