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Everything posted by SgtLongcoat

  1. Duna or Bust Pre-Flight Available Funds: $376,539 Parts List: Mk16 Parachute ($422) Mk1 Command Pod ($600) 2 Kelus-LV Bay Mobility Enhancer ($440) 2 Mk-2R Radial-Mount Parachute ($400) 8 Sepratron 1 ($75) Advanced Inline Stabilizer ($1200) FL-T400 Fuel Tank ($500) 3 LT-05 Micro Landing Strut ($200) LV-909 "Terrier" Liquid Fuel Engine ($390) 2 TR-18A Stack Decoupler ($400) 3 Mk1 Liquid Fuel Fuselage ($550) LV-N "Nerv" Atomic Rocket Motor ($10000) 3 Aerodynamic Nose Cone ($240) 3 FL-T800 Fuel Tank ($800
  2. Charon Refueler Pre-Flight Available Funds: $376,539 Vehicle Parts List: 1 Clamp-O-Tron Shielded Docking Port ($400) 1 FL-T200 Fuel Tank ($275) 1 FL-T400 Fuel Tank ($500) 1 FL-T800 Fuel Tank ($800) 1 Z-1k Rechargeable Battery Bank ($880) 1 RC-001S Remote Guidance Unit ($2250) 1 Advanced Inline Stabilizer ($1200) 1 TR-18A Stack Decoupler ($400) 1 C7 Brand Adapter - 2.5 m to 1.25 m ($800) 1 Rockomax Jumbo 64 Fuel Tank ($5750) 1 RE-15 "Skipper" Liquid Fuel Engine ($5300) 4 TT-38K Radial Decoupler ($600) 4 BACC
  3. Kerbinational Space Station Post-Flight Launch Time: 10:37 AM, May 31, 2017 Team Present: Kenny Sorlie, Sam Papaleo, Jon Mura Flight Log: t+ 0 launch at half throtle t+ 50 Begun to rotate east to 80o t+ 2:05 Jettisoned 3 outer liquid rockets, cut throttle t+ 3:53 Begun burning prograde near apoapsis until in orbit t+ 4:38 Cut thrust, now in orbit t+ 5:31 Opened Solar Panels and Communatron t+ 13:30 Burned Pro-grade at the apoapsis until the periapsis reached ~137 km. Apoapsis is at ~139 t+ 14:20 Transferred liquid fuel and oxidizer i
  4. Kerbinational Space Station Pre-Flight: Available Funds: $366,244 Vehicle Parts List: 4 Rockomax Jumbo-64 Fuel Tank ($5750) 1 Rockomax X200-32 Fuel Tank minus fuel ($1531) 3 Nose Cone Mk7 ($450) 2 PPD-10 Hitchhiker Storage Container ($4000) 1 PPD-12 Cupola Module ($3200) 4 RE-M3 "Mainsail" Liquid Fuel Rockets ($13000) 3 AV-R8 Winglet ($640) 3 AV-T1 Winglet ($500) 3 TT-38K Radial Decoupler ($600) 6 EAS-4 Strut Connectors ($42) 1 Clamp-O-Tron docking Port Sr. ($980) 1 Clamp-O-Tron Shielded Docking Port ($400)
  5. "Hyperion" Satellite Post-Flight Launch Time: 11:11 AM, 5/18/17 Team Present: Jonathan Mura, Kenny Sorlie (Sam Papaleo present for start of launch) Flight Log: t=4 - First stage thrusters at max t=21 - Turned off liquid thruster t=1:07 - Ejected solid boosters and aimed towards the east t=1:20 - Full liquid thrusters t=1:51 - Turned off liquid thrusters t=2:45 - Full thrusters at 15o above the horizontal t=3:10 - Levelled to 0o prograde t=3:41 - Cut thrusters until apoapsis reached t=4:19 - Full thrusters at apoapsis t=
  6. "Hyperion" Satellite Pre-Flight Available Funds: $256,182 Vehicle Name: Hyperion Vehicle Parts List: 2 Rockomax Jumbo-64 Fuel Tank ($5750) 1 Rockomax X-200-16 Fuel Tank ($1550) 2 S1-SRB-KD25K "Kickback" Booster ($2700) 1 RE-M3 "Mainsail" Liquid Fuel Engine ($13000) 1 RE-I5 "Skipper" Liquid Fuel Engine ($5300) 8 RV-105 RCS Thruster Block ($620) 2 Stratus-V Roundified Monopropellant Tank ($200) 1 FL-R25 RCS Fuel Tank ($600) 1 RC-001S Remote Guidance Unit ($2250) 1 Z-1k Rechargeable Battery Bank ($880) 2 Gigantor XL
  7. Team Name: MuraLeo Inc. Available Funds: $70,549 Vehicle Name: The Traveller Mk 3 Vehicle Parts List: 1 Mk. 1 Command Pod $600, 1 FL-T400 Fuel tank $500, 4 FL-T800 Fuel tank $800, 3 TR-18A Stack Decoupler $400, 3 RV-105 RCS Thruster Block $620, 1 Mk.16 parachute $422, 5 RT-10 "Hammer" Booster $400, 3 Mk-12R Radial Mount Drogue Chute $150, 1 LV-909 "Terrier" Liquid Fuel Engine $390, 3 LV-T45 "Swivel" Liquid Fuel Engine $1200, 1 LV-T30 Liquid "Reliant" Fuel Engine $1100, 7 Aerodynamic Nose Cones $240, 3 AV-R8 Winglet $640, 3 LT-05 Micro Landing Strut $200, 3 TT-18A Launch Stabilit
  8. Launch Time: 11:27 AM, May 15, 2017 Members Present: Jonathan Mura, Kenny Sorlie, Sam Papaleo Flight Log: Ground: Activated Solid Fuel Thrusters Released Radial Stability Enhancers t=0:33, released solid fuel thrusters t=0:36, reached 10 km t=1:20, turned off liquid thrusters t=1:52, rotated to 15o above horizon t=2:22, full thrusters t=2:41, reached 50 km t=5:17, turned to 0o, full throtle t=5:19, detached liquid fuel thrusters, entered final stage t=5:53, stable orbit, 92 km Periapsis, 94 km Apoapsis t=7:00, Va
  9. SgtLongcoat

    Football to the Face

    Ouch, that looked like it hurt. I swear it looked like the poor bloke's eyeball got squished a little there. It's actually kind of interesting, because it shows just how much momentum was transferred from the ball to his face in such a short time, too.
  10. The square cube law only partially applies here. While it's true that within a SPECIES, larger organisms are less energy efficient, AS a species, larger species are actually more efficient and more likely to survive. While its entirely possible that Godzilla would collapse in on itself, it's also possible that, if it were to evolve naturally, it would actually have a fighting chance.
  11. I can think of two wild yet simple explanations, both probably incorrect but still worth thinking about. The first is that we're inside a computer simulation, and physics is just a giant attempt to understand what the computer is thinking. The second, and slightly more likely, is akin to folding a piece of paper and having an ant move from point a to point b instantly. Simply put, there are other dimensions that we don't fully understand yet, and because of those dimensions, it's possible to bend three dimensional space such that point a is technically touching point b, similar to an ant. This
  12. SgtLongcoat

    Mafia 3

    Does that mean that it gives collisions that would normally be seen as small a larger affect? For example, t-boning another car will actually damage your car pretty seriously too?
  13. What if it were only created in a specific space, such as inside a cube filled with some liquid that could have its density changed rapidly? Either that, or use some light emitting device to outline the image, then have it emit the light and move as necessary. Do you think either of those could work?
  14. My only question is do you think this will ever be practical? Given the precision of the instruments involved, if anything moved, the entire illusion would fail. What I'm wondering is if something like the Metal Gear Solid cloaking suit would ever be possible.
  15. This Thursday, the Irondequoit High School Philharmonic Orchestra and Choirs will be performing their major works concert at the St. Mary's Church, right next to the Geva theater. It's quite the interesting concert to perform, in that we're all playing in an unfamiliar venue, and have had only a single day where we ALL got together to practice. Oh, and it doesn't help that the acoustics in the church are terrible, arguably only a little better than the IHS gymnasium. Why are they terrible, you ask? Let me tell you. In a real theater or concert hall, the entire venue is designed with the a
  16. I recently found an online play-through of a game called OneShot, a fourth wall breaking game in which the main character, Niko, has to restore the sun (just a giant lightbulb) to a world in which the previous sun died out with the help of the player, who acts as a... far from omniscient god of the world that can't directly interact with anything and can only be heard by Niko. Throughout the game, characters reference a material called phosphor, which they say gives off the power of their previous sun, and is used to provide light, generate power, and grow plants. While bored, I decided t
  17. Ever heard a song or some other set of sounds and thought you could make out some sound or phrase that, on close examination, wasn't really there? I'm not talking about misheard lyrics, but lyrics that didn't even exist at a point in a song. Well there's a reason for that. The reason is that, due to the way the song is layered, a specific set of frequencies that the song's instruments play is close enough to the set of frequencies that would be heard if a human were talking, that the brain can perceive it as such. Don't believe me? Here's a video of various songs broken up into sets of no
  18. Over the weekend, I finally watched Disney's Moana (it's been out for what, almost half a year?), and let me say I thoroughly enjoyed it. It was just the right combination of funny, dramatic, and the Rock singing to keep me in my seat for a solid hour and a half. Now, being Disney, I'm not even going to pretend that physics makes sense (how does the water move like it's alive? is it possible to have a giant air pocket directly underneath water? how is matter conserved when Maoi transforms?), but one part of the film particularly set off my physics sensors, and that was when Maoi was singing ab
  19. Except, if it were connected by cable, it would only take about a tenth of a second for the light to travel to the other side of the globe. I do understand that that's a lot of time when talking about video games, but I still don't think that's a major factor in the whole jitteriness issue.
  20. So, pretty much like how a bar code works, except instead of having lines which represent data scanned by a light, it uses the moving charges created when you swipe the card to read the data?
  21. Wow, that's actually pretty neat. Just to clarify: do they run a small current through your finger to measure the capacitance, or do they simply rely on the small amount of electric charge already running throughout the human body?
  22. SgtLongcoat


    I've seen this before, and its completely ridiculous. I wanna know how he finds the time to meticulously program each and every song, considering how many parts are involved.
  23. For anybody not familiar with Boyle's Flask, it's a reservoir of water connected at the bottom to a tube such that the water infinitely pours into itself. Essentially, perpetual motion. And it's only a theoretical concept. With that in mind, watch this quick video: https://www.youtube.com/watch?v=OS1KXMsE2qk Done? OK, now, can you tell me what the video did wrong? If you answered used an obscure method to trick the viewer into thinking it actually worked, you're 100% correct. Based on a few other videos which debunk the scam, fluid dynamics don't work like that, even for a
  24. One of my favorite games that I've found recently is Starbound. It's a 2D sandbox game revolving around travelling through space to fight off a threat which seeks to destroy all life in the universe. I've built countless bases and colonies on planets which range from a perpetual tundra to a giant magma ocean, and I love it. But there is one thing that's always bothered me. Gravity. And not because they got it wrong, but because they got it half right. The developers included planets of varying sizes, and, in game, larger planets have a higher mass and gravity, and the force of gravity dec
  25. More Rick and Morty! This time, I'm talking about the episode where Rick and his son in law, Jerry, are trapped in a simulation inside a simulation inside a simulation (no, that's not a typo) by a species of space pirates who are out to get Rick's recipe for concentrated dark matter, which he uses for intergalactic space travel. By the end of the episode, Rick tricks them into blowing themselves up by convincing them that the recipe involves, "2 parts plutonic quarks, 1 part cesium, then add water." Anybody who knows anything about atomic metals will recognize cesium as an alkaline metal
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