Search the Community
Showing results for tags 'catapult'.
-
The Amazing Race clip of a contestant getting hit in the face by a watermelon... real or faked?
-
Name: Watermelon to the Face Category: Momentum and Collisions Date Added: 2015-08-11 Submitter: FizziksGuy The Amazing Race clip of a contestant getting hit in the face by a watermelon... real or faked? Watermelon to the Face
-
This time in our projectile motion problem, we know the displacement in the y-direciton and we are solving for the displacement in the x-direciton. We could you use the quadratic formula and I even show you how, however, I also show you the way I recommend doing it which avoids the quadratic formula. Content Times: 0:14 Reading the problem 0:55 Comparing the previous projectile motion problem to the current one 1:16 Breaking the initial velocity in to its components 1:44 Listing the givens 2:27 Beginning to solve the problem in the y-direction 3:08 The Quadratic Formula! 5:49 How to solve it without using the quadratic formula. Solve for Velocity Final in the y-direction first 6:59 And then solve for the change in time 8:12 Solving for the displacement in the x-direction 9:01 Showing that it works 9:43 The Review Want [url="http://www.flippingphysics.com/another-projectile-motion.html"]Lecture Notes[/url]? Next Video: Understanding the [url="http://www.flippingphysics.com/range-equation.html"]Range Equation[/url] of Projectile Motion Previous Projectile Motion Problem: [url="http://www.flippingphysics.com/nerd-a-pult.html"]Nerd-A-Pult[/url] - An Introductory Projectile Motion Problem Want a Nerd-A-Pult? You can purchase one at: [url="http://marshmallowcatapults.com"]http://marshmallowcatapults.com[/url] [url="http://www.flippingphysics.com/give.html"]1¢/minute[/url]
-
We need to know the initial velocity of a projectile leaving the Nerd-A-Pult. That means we need the initial speed and the initial angle. This video shows exactly how I measured both. Content Times: 0:30 Taking measurements to determine the launch angle 1:20 Finding a triangle 2:02 Defining the angles 3:35 Determining the launch angle 4:38 Using the frame rate to find the change in time 5:08 Measuring the distance travelled during the first frame 6:12 Why initial speed and not initial velocity? 6:39 Determining the average launch speed [url="http://www.flippingphysics.com/measuring-vi.html"]Want Lecture Notes?[/url] Next Video: [url="http://www.flippingphysics.com/another-projectile-motion.html"]Nerd-A-Pult #2[/url] - Another Projectile Motion Problem Previous Problem: [url="http://www.flippingphysics.com/nerd-a-pult.html"]Nerd-A-Pult - An Introductory Projectile Motion Problem[/url] Want a Nerd-A-Pult? You can purchase one at [url="http://marshmallowcatapults.com"]marshmallowcatapults.com[/url] [url="http://www.flippingphysics.com/give.html"]1¢/minute[/url]
-
Name: Nerd-A-Pult #2 - Another Projectile Motion Problem Category: Kinematics Date Added: 03 June 2014 - 12:29 PM Submitter: Flipping Physics Short Description: None Provided This time in our projectile motion problem, we know the displacement in the y-direciton and we are solving for the displacement in the x-direciton. We could you use the quadratic formula and I even show you how, however, I also show you the way I recommend doing it which avoids the quadratic formula. Content Times: 0:14 Reading the problem 0:55 Comparing the previous projectile motion problem to the current one 1:16 Breaking the initial velocity in to its components 1:44 Listing the givens 2:27 Beginning to solve the problem in the y-direction 3:08 The Quadratic Formula! 5:49 How to solve it without using the quadratic formula. Solve for Velocity Final in the y-direction first 6:59 And then solve for the change in time 8:12 Solving for the displacement in the x-direction 9:01 Showing that it works 9:43 The Review Want View Video
-
- nerd
- projectile
-
(and 8 more)
Tagged with:
-
Name: Nerd-A-Pult - Measuring Initial Velocity Category: Kinematics Date Added: 27 May 2014 - 09:29 PM Submitter: Flipping Physics Short Description: None Provided We need to know the initial velocity of a projectile leaving the Nerd-A-Pult. That means we need the initial speed and the initial angle. This video shows exactly how I measured both. Content Times: 0:30 Taking measurements to determine the launch angle 1:20 Finding a triangle 2:02 Defining the angles 3:35 Determining the launch angle 4:38 Using the frame rate to find the change in time 5:08 Measuring the distance travelled during the first frame 6:12 Why initial speed and not initial velocity? 6:39 Determining the average launch speed View Video
Terms of Use
The pages of APlusPhysics.com, Physics in Action podcasts, and other online media at this site are made available as a service to physics students, instructors, and others. Their use is encouraged and is free of charge. Teachers who wish to use materials either in a classroom demonstration format or as part of an interactive activity/lesson are granted permission (and encouraged) to do so. Linking to information on this site is allowed and encouraged, but content from APlusPhysics may not be made available elsewhere on the Internet without the author's written permission.
Copyright Notice
APlusPhysics.com, Silly Beagle Productions and Physics In Action materials are copyright protected and the author restricts their use to online usage through a live internet connection. Any downloading of files to other storage devices (hard drives, web servers, school servers, CDs, etc.) with the exception of Physics In Action podcast episodes is prohibited. The use of images, text and animations in other projects (including non-profit endeavors) is also prohibited. Requests for permission to use such material on other projects may be submitted in writing to info@aplusphysics.com. Licensing of the content of APlusPhysics.com for other uses may be considered in the future.