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Video Discussion: Simple guide to Part Editing in Kerbal Space Program


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Name: Simple guide to Part Editing in Kerbal Space Program

Category: Kerbal Space Program

Date Added: 24 May 2014 - 04:26 PM

Submitter: FizziksGuy

Short Description: None Provided

You can edit the parameters of some modules in KSP to make them lighter, or change their performance - I hack together a more viable engine and landing gear for a Mun landing. I also show that exceeding the engine's limits can cause odd problems.

So, for details:

I Take the LiquidEngine2 and make LiquidEngine3

arttachrules get changed from 1,0,1,0,0 to 1,1,1,1,0 so I can attach stuff to the side of the engine

mass gets reduced from 2.0 to 0.5

maxthrust gets reduced to 40 from 175

fuelconsumption gets cut from 7 to 1.5

The Lateral decouplers which I use for langing legs get their mass reduced from 0.4 to 0.1

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