Labs and Projects
155 topics in this forum
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The students were assigned into groups of five with stop watches and a tape measure. They met into groups to discuss a plan on how to determine how many M/s cars go on cooper road. Then the students went outside and were given ten minutes to set up our measurements. After that they wrote down the next ten cars measurements. 1.) Gather all materials: two stop watches, and measuring tape 2.) Then measure 10 meters 3.) Have one person stand at the starting point, then one person at 5 meters, then the third person at 10 meters 4.) The person at the starting point starts the stop watch and then the second person says "Go" when the car reaches them 5.) The third pers…
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Nate, Ed, Dezhaire, Jasmine, Mary Mary Deng, De’Zhaire Bennett, Nate Moore, Ed Seiffer, Jasmine Fantauzzi This project consisted of our group taking two stop watches and timing the time it takes from one car to reach point 1 to point 2. The problem we are trying to solve is how many people speed down Cooper rd. in front of the school. To figure out this problem our group timed how long it would take each car to travel a specific distance, chosen by our group. Procedure: Go outside Pick distance and measure the length of said distance Decide each person’s job to execute lab (timers, data keeper, make and model keeper, etc) Choose one car t…
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Speeding Lab Sept. 12th 2014 Today we tried to catch some speeders on Cooper road. We counted 10 cars and tried to figure out their speed by recording how much time it took them to get from one point to another. 1.) Gathered materials 2.) Organized logistics of the experiment 3.) Went outside to measure 10 meters in order to establish marking points 4.) Set one person at each end of the 10 meters with stopwatches in hand 5.) Each time a car passes the first person the times start and as the car passes the second person the timers stop 6.) Repeat step 5 for 10 cars Our result is that we didn’t catch any speeders and we are happy to say that Cooper road…
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Team Name: Dyrleo Enterprises Members: Josh Dyrland, Olivia Puleo Starting Funds: $100,000 Notes: Financed by interworld track superstar Dyrland, Dyrleo Enterprises is Dyrland’s attempt to “give back” to the planet that has given him so much, and if he just happens to make a financial killing in the process, who is he to blame? Immediately following the signing of Dyrleo’s papers of incorporation, Dyrland hired his old high school classmate, Olivia Puleo, to head the firm’s day-to-day operations. Puleo’s penchant for getting the job done, regardless of details such as legality and financial legitimacy, made her a perfect candidate to leave Earth and relocate on…
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Team Name: Big & Low LLP Members: Jacob Bigenwald, Matthew Bartlow Starting Funds: $30,000 Notes: You are a small high-tech firm specializing in integration of varied technologies for military purposes. CEO Matt Bartlow started the firm as an offshoot of a personal research firm, taking the business private as he focused on high-efficiency rocket engines for national defense purposes. Shortly thereafter, military regulations required significant robustness improvements in all their products. Bartlow then hired Bigenwald to apply his groundbreaking engineering skills to improving product robustness. Something was missing, however, and when the two realized…
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Team Name: Garalles Conglomerates Members: Gareth Daunton, Clayton Kralles Starting Funds: $70,000 Notes: You represent a large conglomerate of varied high tech industrial firms who have come together in an effort to sweep in and take over the Kerbal space industry. Software tycoon Daunton and hired music video mogul Kralles fresh off a multi-year humanitarian effort to head the conglomerate as CEO, hoping his strong social and relationship skills would help temper the money-thirsty greed of the conglomerate’s financial backers in an effort to safely and efficiently monopolize the market. It is further hoped that Daunton’s digital integration skills will provid…
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Name: Kerbal Space Program - Tutorial For Beginners 2 - Steering & First Space Mission Category: Kerbal Space Program Date Added: 24 May 2014 - 04:27 PM Submitter: FizziksGuy Short Description: None Provided The Second part of my Career mode tutorial - unlocking some more science, learning about symmetry & balance and building a simple mission to send a kerbal into space for a few minutes. View Video
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Name: Kerbal Space Program - Tutorial For Beginners 1 - Building, Flying, Acquiring Science Category: Kerbal Space Program Date Added: 24 May 2014 - 04:27 PM Submitter: FizziksGuy Short Description: None Provided Another update to my basic tutorial for Kerbal Space Program - this is designed for new players who want to learn to play the game in career mode, unlocking parts as we go. This should teach you how to build rockets, acquire science and ultimately how to get to other planets safely. View Video
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Name: Kerbal Space Program - How To Land Your Rovers Category: Kerbal Space Program Date Added: 24 May 2014 - 04:27 PM Submitter: FizziksGuy Short Description: None Provided I had some people ask about the best way to land a complex rover as part of a mission. In the Apollo missions the rover was attached to the side of the lander, but manned rovers in KSP tend to be a lot bigger so this becomes a lot hearder, here's a comparison of ideas. Unfortunately there's some video glitches in this that I can't easily fix (hours of work), hopefully it's not too annoying. View Video
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Name: Kerbal Space Program - Travelling To Other Planets - Tutorial For Beginners Category: Kerbal Space Program Date Added: 24 May 2014 - 04:26 PM Submitter: FizziksGuy Short Description: None Provided Navigating to other planets in Kerbal Space Program can be a tall proposition at first, requiring you to wait for exactly the right time to leave Kerbin so that you arrive at the destination at the same time as your destination does. Hitting a small target in a big solar system can be daunting, but, with a bit of knowledge and some tools to help find the launch windows you'll be going places in no time. For starting out I recommend http://ksp.olex.biz to let you …
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Name: Simple guide to Part Editing in Kerbal Space Program Category: Kerbal Space Program Date Added: 24 May 2014 - 04:26 PM Submitter: FizziksGuy Short Description: None Provided You can edit the parameters of some modules in KSP to make them lighter, or change their performance - I hack together a more viable engine and landing gear for a Mun landing. I also show that exceeding the engine's limits can cause odd problems. So, for details: I Take the LiquidEngine2 and make LiquidEngine3 arttachrules get changed from 1,0,1,0,0 to 1,1,1,1,0 so I can attach stuff to the side of the engine mass gets reduced from 2.0 to 0.5 maxthrust gets reduced to 40 from 175 …
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Name: Kerbal Space Program 101 - When Do You Start Your Gravity Turn? Category: Kerbal Space Program Date Added: 24 May 2014 - 04:26 PM Submitter: FizziksGuy Short Description: None Provided This is a series of launches of the Kerbal-X first manuallly, then using mechjeb with different parameters, showing that starting your turn into orbit too early or too late will waste fuel. I've had a few people send me 'how to get to orbit' tutorials which have been stuffed with bad advice, so I made this to show how the differences. View Video
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Name: Kerbal Space Program - New Demo & Mun Landing Tutorial Category: Kerbal Space Program Date Added: 24 May 2014 - 04:26 PM Submitter: FizziksGuy Short Description: None Provided There is a new version of the free Kerbal Space Program Demo, updated to the latest version of the game engine but with a number of features disabled and only available on the paid version. So, I went back to take a look at it, and in the process created a step by step guide for new players on how to travel to the Mun and back using the limited part set available in the demo release. http://kerbalspaceprogram.com View Video
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Name: Kerbal Space Program - Tutorial - How To Train Your Rocket Category: Kerbal Space Program Date Added: 24 May 2014 - 04:25 PM Submitter: FizziksGuy Short Description: None Provided There are a lot of parts that are used to help steer your rockets in Kerbal Space Program, this is a short tutorial that goes over them and explains the important things to know about all of them - this is aimed at newer players. http://kerbalspaceprogram.com View Video
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Name: Kerbal Space Program - Advanced Rocket Design Tutorial Category: Kerbal Space Program Date Added: 24 May 2014 - 04:25 PM Submitter: FizziksGuy Short Description: None Provided I figured it was well overdue that I put together a more detailed rocket building guide that covers how to maximise your rocket's performance. Using the Kerbal Engineer Plugin I assemble multiple rocket configurations and show that the way staging is used can make a significant to your rocket's capabilities. You can do all the calculations yourself using the rocket equation, but for expediency I used the excellent kerbal engineer plugin http://kerbalspaceport.com/0-18-1-kerbal-engi…
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Name: Orbital Rendezvous And Docking Tutorial For Kerbal Space Program 0.18 Category: Kerbal Space Program Date Added: 24 May 2014 - 04:25 PM Submitter: FizziksGuy Short Description: None Provided This step by step guide takes us from launch to rendezvous to docking with another spacecraft in orbit. Hopefully someone will find it useful when 0.18 is officially released. View Video
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Name: Kerbal Space Program Tutorial Getting To And Landing On Moons Category: Kerbal Space Program Date Added: 24 May 2014 - 04:25 PM Submitter: FizziksGuy Short Description: None Provided Following up to my previous tutorial for new pilots, this covers the construction of a rocket and lander that can go to another world. I get a lot of requests for a beginners guide to landing on the Mun, but for rookie pilots I strongly suggest heading to Minmus instead. Although it's a smaller target and requires more maneuvering in space to get there you can perform these maneuvers without risking the entire missions if you make a mistake. The target itself has lower gravity th…
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Name: Kerbal Space Program 101 - Tutorial For Beginners - Construction, Piloting, Orbiting Category: Kerbal Space Program Date Added: 24 May 2014 - 04:24 PM Submitter: FizziksGuy Short Description: None Provided This video is out of date, new players should really check the new series I've made covering all this in far more detail. This video is aimed at new pilots in Kerbal Space Program, it covers all the basics: - Building rockets - Flight controls - Staging - Solid Rockets vs liquid Rockets - Getting into Orbit (with the help of the new maneuver nodes) - Maneuvering in orbit - Landing View Video
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Team Name: Rivoralsh Research Members: Tim Walsh, Daniel Rivas, Pavel Rozvora Starting Funds: $60,000 Notes: Rivoralsh Research is a research firm trying to make the leap from theoretical and laboratory work to practical space exploration. Having lined up the backing of financier and ESPN World Series of Poker champion Pavel Rozvora, the team utilizes a community of leaders to determine their direction, represented by globe-trotting actor/singer Walsh and the lesser known but no less effective Dr. Daniel Rivas, inventor of the left-handed Kerbalshifter and the nuclear engine. Due to their many commitments, team members must also maintain their regular theoretic…
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Team Name: Axburns Inc. Members: Katelyn Axman, Bobby Burns Starting Funds: $30,000 Notes: You are a small start-up business focusing on the creative and artistic vision of space travel. Funded by international corporate mogul Katelyn Axman and science innovator and constant czar Bobby Burns, the team is focused on not only achieving greatness, but bringing the public along for the ride through Axman’s engaging and dramatic narrative style as mission reports are compiled into dramatic short stories / serial narratives which provide a significant boost to the start-up’s income and funding levels. Further, due to Burns’s pre-existing endorsement deal with Kerb…
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Post your "Determining g Lab Deliverable" news articles here.
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Post your paragraph solutions to the question: "Without using the words human error, explain why this method had such a high percent error. If this could be re-designed using more accurate state-of-the-art measuring equipment, describe the more modern experimental setup and methodology."
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As young physicists, we determined the acceleration due to gravity by dropping a ball from an intial velocity of 0 m/s from a distance of 2.78 meters. We did multiple trials for trial 1 the time it took fort he ball to drop is .63 seconds, for trial 2 the time it took the ball to hit the ground was .60 seconds, and lastly for trial 3 the time it took was .65 seconds. To determine the accelration of each trial we used the formula d=(vi)(t) + (1/2) (a)(t)^2 , we then isolated a and got the answer of 14.00 m/s^2 for trial 1 and for trial 2 the acceleration was 15.4 m/s^2 and for trial 3 the acceleration was 13.2 m/s^2. This shows that acceleration can easily be found by usin…
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The appearance of a velocity vs. time graph for an object moving with uniform acceleration is a straight line at a constant slope. The slope of a velocity vs. time graph represents the acceleration of the 200g and 500g objects. The acceleration of an object in free fall is 9.81 cm/s squared. Yes because the heavier the object, the greater the acceleration will be and the less heavier object has a lower acceleration rate. Two sources of error throughout our lab could have been the measurements of the displacement of each interval of each object and also could have been calculating the percent error because the percent error was way over 100 resulting in an inaccurate perc…
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Cooper road’s speed limit in front of IHS is 35 miles per hour (15.6 m/s) or 56.3 km/hr. Our team has been asked to gather data about speed as a part of Irondequoit police department safety project. We must collect data about the speed limit of car passing past the high school. In order to figure out how fast the cars were going we marked a 20 meter long length of the road using masking tape; with a half way mark in between. One person measured how many seconds it took to get to the first mark to the halfway mark (using a stopwatch,) while the other measured from the halfway mark to the end mark. Another person recorded the description of each car we were measuring. Two o…
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